Papermint is another entry in the virtual world space that's attempting to bridge a specific art style with minigames and social interaction to target the 15-25 age demographic.
To explain more, GamesIndustry.biz spoke to Avaloop's Thomas Bidaux, formerly a key person involved in setting up Ncsoft Europe, to find out more about the game and how development was proceeding.
"Get married! Make love! Have a paper baby!" Papermint isn't like most MMOGs, and its differences with the virtual world mainstream go deeper than its distinctive 2D visuals. After all, for a start, this newly opened virtual world was created by a team of just four people.
WorldsinMotion: "Avaloop's new online MMO Papermint, which has had an intriguing history and a distinctly different graphical style, entered Open Beta last month.
Papermint is a free-to-play, browser-based 3D MMO that combines casual gaming and social networking. Players create an avatar from 'paper cut-outs" and can then play mini-games, design objects and decorate their personal space, and get involved in family networks, roughly described as' a web of fictional family relationships between players"-which can include the possibility of getting married and having children, which are in turn new players in the world."
WorldsinMotion: "We've been visibly big fans of Avaloop's unique MMO Papermint for quite some time, and though they've had little news to report recently-I think the last time we mentioned them was when lead artist Barbara Lippe detailed the game at ICE 08-the company has announced that the title has now entered open beta.
Papermint is a free-to-play, browser-based 3D MMO that combines casual gaming and social networking. Players create an avatar from 'paper cut-outs' and can then play mini-games, design objects and decorate their personal space, and get involved in family networks, roughly described as " a web of fictional family relationships between players"-which can include the possibility of getting married and having children, which are in turn new players in the world."