Classic games never seem to die off as developers and publishers continue to bring them back with every console generation. Whether it's a shiny high-definition remaster, a reboot to the series or remade from the ground up - there are major differences between the three. But, what exactly are they?
Nostalgia sells, and many people would get behind these games making a comeback with improved controls, new art styles, better voice acting, and more.
I can't believe Banjo-Kazooie has never got one, especially with the great designs found in Smash Bros.
I feel like it's a release MS could benefit from with Nintendo consoles aswell.
give me a Koudelka, shadow hearts remake. especially Koudelka.
and maybe Haunting Groumd. that game was overlooked asf
Fallout 4 New Vegas is trying to remake the game but plenty of other volunteer places have given up, and Bethesda isn't helping things by not announcing a remake.
Probably because they don't want to acknowledge Obsidian made a Fallout game that feels a bit more Fallout like.
If Obsidian had a better budget and a full development cycle without being rushed this game could have been bigger and even better than it was.
He'll I'd really like to see them finally show some love to the orginals. Can't even get those on gamepass. Plenty of similar type games have been made for consoles so it can be done. People would go nuts for them. They did the og wasteland(well not bethesada) but just as an example. Bethesada treats the og fallout as bastsrd stepchildren. Why
Because of the game engine. Obsidian's Fallout "needs" to be done on the Creation Engine or else it won't have the same charm as New Vegas. An UnrealEngine based one will feel more like Outer Worlds due the lack of scripting that Creation Engine boast.
Now, the latest Fallout build is of the 76, which looks quite dated and is not fit for a future release.
On the other hand, the latest Creation Engine build is of Starfield, which will require quite a lot of re-work from Bethesda themselves after which Obsidian can work on.(And Bethesda teams are likely busy with Starfield fixes, DLCs and Elder Scrolls 6.) This was not the case case during New Vegas, where Fallout 3 build was readily available and Obsidian iterated over it to their liking and design.
An old text-only strategy game remade with the graphics of the point-and-click adventure. The new version is now fully playable with a mouse only (also touch screen on Android tablets), but also with a keyboard only. You can also play with a controller by mapping cursor keys and Enter on the correct key.
This is very cool. I played many versions of Super Star Trek, some text based and some with rudimentary graphics. Back in the day, you’d get games like this off a floppy disk from a friend. I also played the 25th Anniversary Star Trek game. Cool to see a melding of the two.
Are you serious? Nobody’s that stupid to not know the differences
Reboot: A from-the-ground up revision of an IP or origin game. (Tomb Raider, Resident Evil 2)
Remake: A recreation of a game with a new engine, assets and controls in order to modernize a title. (Ratchet & Clank, SoTC)
Remaster: A polish of visual and other superficial design in order to enhance the original game for current resolution and audio. (Halo Anniversary, Resident Evil HD)
There's quite a bit of difference in them. Dragons Dogma Dark Arisen for PS4 and Xbox One is a remaster. Shadow of the Colossus that hit PS4 at the start of the year is a remake. As is Yakuza Kwami I&II. A reboot is a complete reset or overhaul of a game. God of War is a kind of reboot maybe soft reboot.
Really. Is this really an article?
Hasn’t this question been asked and answered multiple times already?