120°

What Made Metal Gear Solid's Codecs So Special And Iconic

On the 20th anniversary of the original US release of Metal Gear Solid, let's explore one of the things that made the groundbreaking stealth game so special and so iconic: the codec.

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techraptor.net
MrsNesbitt2060d ago

It was so unique. I honestly got excited when the buzz for the codec went off. Nice read!

Uberunit2060d ago

Thanks! I know the feeling. It would make for an awesome ringtone!

Elwenil2060d ago

I've had the Codec alert as my txt tone for over a decade. It's funny to see people react to it when in public as so many people know the sound.

AK912060d ago

It added more more and personal info about characters both inside and outside of Shadow Moses. Hell it shocks me that Naomi's arc took place completely off screen.

Why o why2060d ago

I felt compelled to listen. . It's like I didn't wanna miss out on anything. It was a great way of fleshing out both story and characters within.

240°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
Hereandthere10h ago

Microsoft should have left them stay 3rd party

GamerRN7h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos5h ago

Yeah, they're also jobless.

peppeaccardo5m ago

"MIcrosoft leaves Bethesda do what they know how to do best" ... close! Oh the irony ....
(Citation from a week old article)

PassNextquestion9h ago(Edited 9h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger7h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos9h ago(Edited 9h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto9h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos9h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long6h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel8h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos6h ago(Edited 6h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator7h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

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70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H91d 4h ago

More intelligent than guerilla games

raWfodog10h ago(Edited 10h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

120°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg11h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos10h ago

Souls games will be like that players struggling make it harder

PassNextquestion9h ago(Edited 9h ago)

I think if used correctly it could work well

jambola6h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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