Rob Pitt writes: I’m a sucker for old-style point-and-click adventure games. Telltale used to do them before they ventured into the storybook narrative path leaving most modern games in the genre to derive from indie developers instead. One such game is The Dreamlands: Aisling’s Quest from solo-developer The Domaginarium.
Sticking to the good old inventory, environmental and Hidden Object puzzles, I instantly requested this game for a further look at how the game actually plays.