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110°

Here Is What a PS4 Theme Running at Native 4K Resolution Would Look Like

While the PS4 doesn't render themes natively in 4K, Truant Pixel decided to see what one of theirs would look like in 3840x2160 pixels with no upscaling.

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Community2499d ago
Sam Fisher2499d ago

I saw video just to hear the beginning.... i miss that sound......

Rude-ro2499d ago

They do have native 4k themes though 🤔

Abriael2499d ago

They don't. They're upscaled from 1080p.

Rude-ro2499d ago

Cool. I like how the 4k listed themes are larger in file size than normal themes.
Must be offering both the 1080p version and the 1080p upscaled versions then. They look fantastic either way.
So how did you test all the 4k listed themes?

Abriael2499d ago (Edited 2499d ago )

@Rude-ro: I don't need to. I know I can trust Truant Pixel, since they're by far the best theme developers on the market, and they put a lot of effort in their themes. I'm pretty sure they know how themes work.

From the description of the video: "The console theme software does not run the dashboard at 4K, rather it upscales content that is rendered internally at 1080p (hence why themes that claim to be "true 4K" are not, and why we only mark our themes as "4K friendly" or "ready". They will upscale cleanly, but are not native)."

On the other hand, I certainly don't trust those that pollute the PlayStation store with low-effort trash and then claim it's "true 4K."

110°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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Community7h ago
senorfartcushion6h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler895h ago

Hope they use his vision in the game

Inverno5h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Pedrof5h ago

I wouldn't hold my breath on "bold".

50°

Warner Bros. Games Restructures Development Into Game Divisions

Warner Bros. Games has set a new leadership team and restructured around Harry Potter, "Game of Thrones," "Mortal Kombat" and the DC Universe IPs.

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70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

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Community1d 14h ago
YourMommySpoils1d 1h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please