Eidos Montreal tells Gamespot what it thinks the main differences are between the Tomb Raider series and its rival, Uncharted.
"The tone is a little different--they're more grounded with their mythology, and we're more magical," Jason Dozois, Shadow's narrative director, told GameSpot. "They're more humor-oriented and we're a bit more drama-oriented. I think we have a uniqueness on the exploration side."
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For me the difference is in the writing, as evidenced in the depth and believability of the characters, especially the supporting cast. Then there's the over all production values and attention to detail; in each subsequent game there has been significant gameplay iteration and innovation.
Tomb Raid has come a long long way, and I loved Rise of the Tomb Raider (I actually bought two copies so that me and my mate could play the co-op - I loved it that much). However I think Uncharted stands in a league of it own, especially with Uncharted 2 and 4 setting Gold standards.
I love both games in there own right. I would say the narrative driven rxperiences/stories are worlds apart, the TombRaiding and exploration are what set TombRaider apart, Uncharted has a charming/light hearted/gritty approach to action and exploration. The climbing mechanics are completely different but similar on both games. The biggest difference for me is in the weapons and leveling up system for TombRaider its leagues ahead of Uncharted. Uncharted has yet to touch Crossbows and the guns become repetitive as opposed to how you can improve them on TombRaider. I am happy there is two great action/adventure games.
uncharted= easy, tomb raider =more challenging. I almost missed the plat just because of this stage alone.
https://www.youtube.com/wat...
Uncharted I cared about not only the main character but the supporting cast too. Tomb Raider I can't even name them.