If you ever owned a PlayStation, there’s a chance you have heard of Thrill Kill, a violent, sexually suggestive fighting game that never saw the light of day. Not from the outcries of concerned parents, but by executives at the last minute.
Luckily, everyone seems to like Death Stranding 2
I’m replaying the first game it’s great. It’s not for everyone no doubt. There are still a lot of people playing it.
Then why do a sequel straight away?
Why not something else like maybe a horror game similar to Silent Hills but rebranded into a new IP.
Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.
Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.
As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap
I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.
But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.
It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.
I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.
Veteran producer Jade Raymond has left Haven Studios, the company she founded in 2021.
According to a new report by Bloomberg, Raymond – who rose to prominence after producing Assassin’s Creed and executive producing Assassin’s Creed II, Assassin’s Creed: Bloodlines and Watch Dogs – has left her studio, which is still in the process of developing online shooter Fairgames.
Jesus Christ man...Unbelievable!
I can´t believe that Playstation Studios can´t manage to develop and deliver ONE single successful high quality first party LS game throughout the whole current generation!
Hermen Hulst needs to be fired ASAP! He´s Jimbo 2.0!
Yeah hate to break it to you Sony but I think they need to shelve their LS efforts almost all together. They formed LFG ex Bungie guys and making another LS but I don't have much hope for it anymore. Marathon is quickly getting overshadowed by Arch Raiders, We all know what happened to Concord.
Only solution I can think of is have 3rd party like a Arrowhead make them a LS game. Speaking of AH their next project is completely funded by them so it won't be from them. I just think it's a good idea that they seek a 3rd party for LS. They'll save time, money and won't take time away their SP efforts. Which is suffering immensely this gen due to all this LS.
Live services games are hard to make & and even harder to make if you trying to create an original game.
Just copy and past succesful gaas or gacha games with their anime license they can easy make a overwatch or geshin impact clone.
Wtf EA bring this back then we might let you off strongly implying might.
I remember reading about some of the development of Thrill Kill in Gamepro magazine, and it getting the AO rating. That alone in '98 warranted a purchase, because.. well, it's an AO game, man.
Then EA canned it so they wouldn't hurt their image, which really sucks for the development team and their hard work. Overall, though, no biggie. We still have Mortal Kombat and can find Thrill Kill online. And not to mention with the releases in 1998 - arguably the best year in video games ever - Thrill Kill may have been overshadowed anyway.
I had a copy I burned and played. I believe you can still download it and play it on an emulator. It was quite bad actually.
I read somewhere, if not stated in the article, that this game evolved into wu tang shaolin style, which ended up for me being one of the best fighting games ever. A 4 player fighting game is still unheard of today. I know it may fall into the brawler category, but whatever.
I've had bootlegged version of Thrill Kill on my modified PS1. Wasn't that great but it was brutal and 4 player vs. was pretty frantic.