The annual E3 is commonly associated with dark, gritty and seemingly cutting-edge reveals. Whilst many of these titles do in fact go on to be huge successes, the producer of Daemon X Machina, Kenichiro Tsukuda, is of the belief there's nothing particularly distinctive - from a visual standpoint - about a lot of game releases nowadays.
Speaking to Kotaku at this year's show, Kenichiro Tsukuda was happy to divulge what he thought while at the same time hoping players would appreciate Marvelous Entertainment's title for its colourful palette and stylised design
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
He's not wrong. A lot of games go for a similar gritty and stylized take on "realism". And that style doesn't look bad by any means, it's just that so many games go for that general look.
Says a guy who used an AC artist?
Though he's not wrong about surrealism dying in mainstream gaming.
I agree. I have trouble telling the difference between many AAA games these days.
Very true, wish we'd start getting more stylized games outside the indie crowd