140°

Kingdom Hearts 3’s Fourteen Years in the Making: An Interview with Square Enix’s Brendan Docherty

The Koalition interviews Square Enix's Senior Manager, Brendan Docherty about everything Kingdom Hearts 3.

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Community2541d ago
rbailey2542d ago

Hopefully, Kingdom Hearts III will be worth this long wait. From everything I've seen so far, it just might be.

Omnislashver362542d ago

Each trailer has been been better than the last. I'm thinking it's gonna be good. As well as the fact it only got delayed to next year so that it doesn't compete with the Fall/Christmas slew of games, much like Sony has been doing by creating an after New Year's market. This just means it's on track and should be have a bit of additional polish on release.

InKnight7s2541d ago

Except changing the engine ruined the so alive and CGI like Sora.

But I hope they would represent a solid story like BBS and the first KH, because the rest of Kh is pure crap and unneeded spin offs.

Omnislashver362541d ago (Edited 2541d ago )

Wtf. Sora looks like a Pixar movie and the animations are objectively smoother now with objectively higher LoD. I liked the darker Sora from the Luminous Engine as well but considering the worlds he's in the lighting had to be increased. This isn't an engine problem it's whether or not they want Pixar worlds or not.

Blu3_Berry2541d ago

So just based off the title and not reading the article or watching the video, it is safe to assume Kingdom Hearts 3 been development for 14 years? If so then this will be a train wreck lol.

princejb1342540d ago

I highly doubt it's been in the making for 14 years. They have done many spin offs and other projects since kingdom hearts 2. There's no way they put so much resources for 14 years into one game. More like 4-5 years

PhoenixUp2541d ago

“It’s been fourteen years since Square Enix released Kingdom Hearts 2”

2006 - 2018 is 12 years.

InKnight7s2541d ago

Well, KH2 released in 2005 so its 13 years.

nommers2541d ago

In NA and Europe KH2 released in 2006, so unless you lived in Japan or you imported the game, it’s 2006.

PhoenixUp2541d ago

Even if the author was Japanese, Dec 2005 - July 2018 isn’t 14 years

franwex2541d ago

Nomura just can’t release games in time.

Omnislashver362541d ago (Edited 2541d ago )

Nah, the only mess up was FFXV simply because PS3 couldn't handle it. And KH-BBS, 3D, BBS 0.2, and KH3 all came out or are coming out in a timely fashion. You kinda willingly forget that though to keep that absurdly negative act up.

franwex2540d ago (Edited 2540d ago )

What negative act? We’ve never spoken before, and obviously you do not know my comment history. If Nomura is involved in a project in some supervisor capacity in a standard platform except a long development.

FallenAngel19842541d ago

That’s not really a Nomura focused issue.

- FFXV has to be put on hold for a long while because that team had to help FFXIII with its own turmultous development.

- KH3 was put on hold cuz the team that developed KH1 & KH2 went on to make FFXV, & that game was put on hold for the above stated reason. The team that’s making KH3 now got into that position because it created Re: CoM, BBS, & DDD.

- FFVII Remake started development before Nomura even knew he was made the director of the project. Besides that he has to balance being director of a big project like KH3 at the same time.

Nomura can make games in a timely manner just like any director at Square Enix, but S-E makes him the director of so many projects at a time.

Omnislashver362540d ago

Expect a long development? KH has been in development for 5 years, hardly a long time. Get over yourself.

franwex2540d ago (Edited 2540d ago )

Have a decade is not a long time? That’s absurd. Even presidents of countries get more done in shorter time. It’s also been longer 5 years too. Maybe not 14. But it’s been about a decade.

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Yetter2540d ago

I just don't get why people like this game

princejb1342540d ago

They were good at their time. Im a long time kingdom hearts fan but I'm not as excited this time around. I'm a lot older now and this doesn't appeal to me as much anymore. To many spin offs messed the story up for me and taking way to long to finish up.

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120°

While Layoffs Hit the Industry, Nintendo Retains 98% of Staff Including 78 With Disabilities

TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.

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Jin_Sakai12h ago

Because Nintendo makes great games.

10h ago
rlow110h ago

Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.

Xeus78h ago

Good guy Nintendo
Microsoft and Sony are the bad guys

drivxr6h ago

Well, when your games remain full price many years after release.

And you make profit off of outdated hardware.

I would be shocked if they couldn't afford to retain their staff.

lodossrage4h ago(Edited 4h ago)

I didn't want to say anything but drivxr is right.

Nintendo always sells at a profit because they purposely use tech that's always 5 or more years behind. And it's also true their games hardly ever get price decreases.

Don't get me wrong, it's great they kept most of their workforce, but making a point to have your tech specs behind everyone else affords that luxury.

Darkegg1h ago

I don’t think it’s their purpose to use old tech. It’s their purpose to make value of software and know their value. Nobody makes games like them that’s for sure. I just don’t appreciate their customer unfriendly policy.

It’s not impossible to take their status. Companies need to have a selection of 8-bit and 16-bit. Now imagine a split screen for 8 player game for SNES Mario kart and selling at $9.99. The problem is that it doesn’t make profit. So many companies won’t invest in “old” technology. Everyone guns for triple AAA modern technology software but honestly we can enjoy modernized 16-bit creative ideas that allows 8-player mayhem. It’s a pipe dream, possible but impossible.

Shane Kim2h ago(Edited 2h ago)

If they ended up kicking people out after all of that stated above, it would be truly shameful.

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170°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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Relientk772d ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

thorstein2d ago (Edited 2d ago )

DQIII HD Remake was turned based and very successful. Then there was a really obscure turn based game came Balder's Gate 3. I heard it might have done well.

Profchaos2d ago

I wouldn't be shocked if they switched ff to the vii remake combat system

PapaBop2d ago

It won't get through to them though, despite E33's success, they still won't risk going fully turn based for their big budget projects simply because they are still in the mindset that it needs to be action combat to appeal to the mainstream audience. I hope I'm wrong but don't underestimate just how stubborn Japanese execs can be

barom2d ago

Ya'll are hyping up Expedition 33 too much. Reminder that FF XVI sold 3 million in a week and it took Expedition 33 approximately a month to get to that (33 days to reach 3.3 million).

thorstein1d 23h ago

New IP vs established IP.

barom1d 15h ago

1 platform vs 3 platforms
1 week vs 1 month

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DivineHand1252d ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim2d ago

Remake and Rebirth have "turn based" if you set it in the settings.

Lexreborn22d ago

Dang wish I saw your post before I made mine because we definitely feel the same way lol

Profchaos2d ago (Edited 2d ago )

Yeah hit the nail on the head but its like ww2 games we get hundreds of them then a decade of nothing and people start missing them i think we're going to start seeing them return

Claire, dragon quest even yakuza have seen turn based return

Runechaz1d 21h ago

Every Pokémon game is also a Turn Base RPG.. and selling millions

andy852d ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Runechaz1d 21h ago

you can also look at the Pokemon game number

Tacoboto2d ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-642d ago

I was just about to say the same thing.

anast2d ago

This comment should have a 100 upvotes, at least.

CrimsonWing692d ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…

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50°

Rematch is "chasing credibility" but not realism like rival EA FC

Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.

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