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Alexious (4) - 2535d ago Cancel
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kimblejay (4) - 2535d ago Cancel
110°

Discussing The Last Of Us Part II's "Dangerous, Threatening, And Beautiful" World

Buzzfeed sat down with Neil Druckmann and Halley Gross, the writing duo behind the hotly anticipated The Last of Us Part II, to talk about creating a postapocalyptic world.

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buzzfeed.com
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Community2535d ago
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Jackhass2535d ago
littlezizu2535d ago

This Game is gonna be GOAT. Gameplay analysis showed how awesomely ND has implemented motion matching tech in it. So Every action has weight and impact on character

ClayRules20122535d ago

I love that “Every” action has weight and impact on the character. While Motion Matching has been done before (although i don’t think by many other dev’s) Naughty Dog is using it to such a darn impressive level.

DrumBeat2535d ago

Fantastic article. Got me even more pumped.

Dizzy115232535d ago ShowReplies(3)
Skankinruby2535d ago

If this is even 60 percent as good as its looking it will be GOTG for sure

70°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
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Community2h ago
Neonridr5h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
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Community11h ago
Goodguy011d 6h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK10h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

150°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

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Community20h ago
gigoran818h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

mastershredder2h ago(Edited 1h ago)

Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.

The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.

gold_drake1h ago

quite honestly, i havent been able to stop thinking about it ha.

i keep playing it