110°

Discussing The Last Of Us Part II's "Dangerous, Threatening, And Beautiful" World

Buzzfeed sat down with Neil Druckmann and Halley Gross, the writing duo behind the hotly anticipated The Last of Us Part II, to talk about creating a postapocalyptic world.

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buzzfeed.com
littlezizu2533d ago

This Game is gonna be GOAT. Gameplay analysis showed how awesomely ND has implemented motion matching tech in it. So Every action has weight and impact on character

ClayRules20122533d ago

I love that “Every” action has weight and impact on the character. While Motion Matching has been done before (although i don’t think by many other dev’s) Naughty Dog is using it to such a darn impressive level.

DrumBeat2533d ago

Fantastic article. Got me even more pumped.

Dizzy115232533d ago ShowReplies(3)
Skankinruby2533d ago

If this is even 60 percent as good as its looking it will be GOTG for sure

60°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

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gamepressure.com
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing5d ago

How about an official level editor for Boltgun?

jznrpg2d ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac5d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.