The problem with trade shows is that while you get to play a lot of games, you don't get to play any of them for long. When it comes to simpler, more familiar titles like LocoRoco 2, this doesn't matter so much. In the case of games like Hula Wii, it's a mercy. But it's a real issue as far as the new Prince of Persia is concerned. It's less familiar than you might think and by no means simple.
So Eurogamer discovered at this year's Tokyo Game Show, where they played through a half-hour demo led by producer Ben Mattes. After the time was up, they had more questions than answers.
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.
How dare you!