"Hollow Knight’s early success honestly does not come as a surprise to me. It seems like every couple weeks we hear about an indie game finding success on Switch. The Nintendo Switch is sort of becoming the new home for indies. I don’t think anyone saw this coming, not even Nintendo." -- Nintendo Enthusiast
The Metroidvania genre has captivated gamers for decades! Discover the best Metroidvania games of all time.
blasphemous 1 for me.
i love the artstyle and how they didnt shy away from their imagery
but symphony of the night is also superb
Catlevanias GBA and DS games are the best! But there others that I like a lot such as Hollow Knight, Chasm etc
As much as I want Silksong, adding it to the BEST is a little premature. It's not even out yet.
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
The trial period begins today (6th June) on the Switch eShop and you can explore the melancholy map of Hallownest to your heart's content for free until 12th June.
“Toward the end of the Wii’s lifecycle was when the indie scene really started to take off.“
Indie games garnered considerable success long before 2012.
Considering it's a handheld it makes sense smaller games are a success.
When you heavily push indies, they thrive. They did well when Microsoft first launched "Summer of Xbox" and then Microsoft stopped caring. They did well when Sony pushed PS4 as the indie platform, then they stopped caring. Eventually Nintendo will stop pushing Indies and they'll slow down there too.
Basically when the system developers/marketplace owners push that content, they do well. Who'd a thunk that giving more marketing time and space to an indie developer helped their success?
BTW most of the very successful indies on Nintendo we're well known (if not successful) on steam. So being well known as you move onto a new platform gets you more news and attention. Again, it's a shocking revelation.
Didn't alot of indie games love releasing on Vita because they were successful for years on it too? I figured a handheld with proper indie support would automatically get great support in that aspec