WTMG's Leo Faria: "In the end, I can safely say I enjoyed enough of Overkill's The Walking Dead's E3 demo to make me excited for the final product, slated for a November release. It did feature a few glitches, and it does need some extra tinkering, but the developers have clearly managed to adapt Pay Day's unique multiplayer-focused gameplay onto a zombie apocalypse setting. It didn't make me downright fall in love with the whole concept of fighting through hordes of zombies, and I doubt any game out there will ever manage to do so, but it did make me enjoy my experience when playing alongside other people. This might actually become a small multiplayer hit this holiday season."
Let's count down games that were so bad that they just had to be recalled, delisted, and left alone as a tale for the history books.
Overkill’s The Walking Dead is pretty much dead, in spite of Starbreeze’s intentions to try and make it work with Skybound. And in spite of the unfinished feel of the overall game, there are some things that need to be recognized.
If I knew Steven Spielberg was going to be in it, I would have been more excited to try it out!
Today Skybound Entertainment released the following statement: As of today, we have terminated our contract with Starbreeze Studios and will discontinue all efforts on OVERKILL’S THE WALKING DEAD.
One of the biggest let downs. I saw the trailer and got hyped. I saw the game-play and well it sucked.
Not surprised, the game was destined to fail the moment we saw the reveal gameplay. It was so disappointing after those amazing CG cut-scenes they made, and its clear that's where majority of the budget went to. What a shame how this game turned out as it had alot of potential.