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140°

Bryan Dechart (Connor) and Amelia Rose Blaire (Traci) Discuss Working On Detroit: Become Human

Bryan Dechart and Amelia Rose Blair were invited for a guest appearance on DH for a special interview to discuss Detroit: Become Human, and their past roles in video games, including Mafia 3 and Quantum Break.

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Platformgamer2499d ago

real life connor makes me doubtful about my heterosexuality :O

UCForce2499d ago

The guy has handsome looking and very talented. David Cage said Connor inspired by Jayden from Heavy Rain.

ClayRules20122499d ago

Lol. He’s a good looking guy. More than his looks, he’s such a fantastic actor. Definitely my favorite android in Detroit. Although I loved Kara and Markus just as much.

Bryan is such a genuine, down to earth person. Much respect for him. Same goes for Amelia.

doggo842499d ago

Connor was my favourite character.

UCForce2499d ago

I really like the chase sequence with badass music ( which is called “Now”). Connor just a badass for doing it.

OpenGL2499d ago

That was a great sequence

Pozzle2499d ago (Edited 2499d ago )

The screechy violins when he's sliding down the roof onto the train was so intense! His whole soundtrack is amazing.

OpenGL2499d ago (Edited 2499d ago )

I felt bad for the Tracis. The actress was also in Quantum Break and the HBO series True Blood.

AK912499d ago

I knew his fiance looked familiar she was in Quantum Break.

tombfan2499d ago

Oh dear... Bryan's so sexy...

60°

HITMAN Signature Edition hits Switch 2 June 5 with Mario & Luigi–inspired outfits and full trilogy

HITMAN Signature Edition lands June 5 on Switch 2 with 100+ hours of content and Mario & Luigi–inspired pre-order bonuses.

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clouddosage.com
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Neonridr4d ago

sucks that it's one of those game cards though. 61GB download required.

ZeekQuattro3d ago

Oh God, I can already see the Luigi Hitman memes returning.

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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Tacoboto7d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos7d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn7d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris6d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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