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130°

EA's Patrick Soderlund: "People make the mistake of saying, 'This is what you really want'"

EA chief design officer Patrick Soderlund talks about bringing back Command & Conquer as a mobile game and what the publisher really gets out of EA Originals.

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gamesindustry.biz
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Community2552d ago
XiNatsuDragnel2552d ago (Edited 2552d ago )

Ugh read the interview I wanted a console/PC Command and conquer is not too hard to ask, EA!!!! Apparently it is because you want also ""fair""&a mp;q uot; lootboxes. Man what a stubborn company. EA original is the only saving grace.

blacktiger2552d ago

just give developers what they want which is the pc version! cmon!!!!

Fist4achin2552d ago

EA always knows what the gamers want and what is best for them. Come on now, get with the program...

Gamist2dot02552d ago (Edited 2552d ago )

We need to release a game to milk the casuals, but our budget for it is very low.
How about porting C & C to mobile?
Genius... *slow clap*

Fearmonkey2552d ago

No one asked or wanted this EA, we want a real game on PC and consoles. EA has so many great IP they do little or nothing with, very sad.

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50°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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insider-gaming.com
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Community1h ago
140°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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gamersocialclub.ca
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Community10h ago
Changed: embed code
danno_omen1d 8h ago
Obscure_Observer15h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

raWfodog8h ago

Eastern devs are putting in that work this gen. The quality of their games have been top-notch across the board. Looking forward to seeing more of this game in action.

Other devs need to take notes and step their game up, figuratively and literally.

Lightning7717h ago

Looks very good why wasn't this at SGF?

Obscure_Observer15h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Scissorman25m ago

not everything needs to be at SGF. and judging by the reaction and the amount of views the trailer has already garnered, it didn't really need to be there.

Napoca8610h ago(Edited 10h ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

Sonyslave39h ago

It does look like it could be staged or the combat might be like hellblade, but i have hope the devs made naraka battle royal game.

Lightning775h ago

Ryse had staged area like combat. So did Hell Blade. Linear story based games do this. It's very cinematic like gameplay. The game did remind me of Ryse, how Ryse would of looked if they had a sequel of sorts.

pwnmaster30007h ago

This reminds me a bit of uncharted, ghost, Gow and AC.

Count me in.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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Community18h ago
senorfartcushion17h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8916h ago

Hope they use his vision in the game

Inverno16h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman19m ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof15h ago

I wouldn't hold my breath on "bold".

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