Bungie has confirmed that Destiny 2's Gambit mode will come with four different maps, ensuring its longevity following the Forsaken expansion's launch.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Isn't this the game mode Bungie was pimping a few months back, saying it would "change FPS gaming"? Seems pretty lame to me. Not only that, but if this was included with the game at launch people would have been bored with it months ago. Cue fanbody rage defense in 3..2..1...