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140°

Interview: Resident Evil 2's Yoshiaki Hirabayashi & Tsuyoshi Kanda

Capcom gave Kyle Campbell the opportunity to interview producers Yoshiaki Hirabayashi and Tsuyoshi Kanda. He sat down with them to chat all about Resident Evil 2.

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relyonhorror.com
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Community2561d ago
gantarat2561d ago

This interview confirm that game didn't have fixed camera.

CorndogBurglar2561d ago

This sounds so good!

I'm kind of happy it does not have a fixed camera. RE4 style would be great, just more focused of atmosphere and horror and not about action.

Master of Unlocking2561d ago

They could've had it as a new game + perk though.I doubt it would've been much more work. Oh well.
I wonder if there's any chance we'll get a RE 3 Nemesis remake on this gen of consoles?

AntiZeal0t2561d ago

The only thing that would be difficult is that enemies and items were placed to accommodate the new over the shoulder perspective. In fixed camera you might not see some items or enemies, unless they made multiple angles for each room you could switch to on the fly.

CorndogBurglar2560d ago

Having a fixed camera is a totally different game than over the shoulder that allows you to look around in a full 360 degrees.

In fixed camera, enemies would have to behave totally different to account for the angles you can't see in the normal view. It isn't like Skyrim for instance, where you can go from 1st person to 3rd person seamlessly. In Skyrim even in 3rd person you can still move the camera in a full 360 degrees to track enemies and items. A fixed camera changes a whole lot with the design of the game. Enemies would need to appear and act in a way that relates to your severely limited vision and attack angles.

It isn't as simple as locking the camera up on the ceiling. It's basically creating a whole new game.

TheSplooge2561d ago

I wish they would've given the re-remake of the first one the same treatment as this. Havent been excited for an RE game until i saw gameplay for RE2.

gantarat2561d ago

Yeah,We don't know the real story of first game.
We know that Chris and Jill separate investigate spencer mansion and escape with Rebecca,Barry and Brad

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
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130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
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Community2d ago
Neonridr3d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo2d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac2d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo2d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT2d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr2d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas1d 23h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii1d 21h ago

It doesn't have analogue tho, sooo....

Tacoboto1d 21h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits2d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits2d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba762d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage2d ago (Edited 2d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos2d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS2d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Goodguy014d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK3d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.