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350°

Sekiro: Shadows Die Twice -- FromSoftware Explains the Differences with Dark Souls

How does Sekiro: Shadows Die Twice differ from the classic Dark Souls games? FromSoftware explains many differences and some similarities.

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Community2563d ago
Ashlen2563d ago

Wow, thumbs up for remembering that game!

Great classic.

Imalwaysright2563d ago

Are you talking about Blood will tell? I'll be damned if it isn't the most underrated game ever made.

ApocalypseShadow2562d ago

Thumbs up for Dororo/Blood Will Tell.

Still got that game on PS2. Would love a remaster of that. Or sequel.

starchild2562d ago

Good taste, guys. That game was
awesome.

I feel that with games like Sekiro: Shadows Die Twice, Nioh 2, Aragami: Nightfall and Ghost of Tsushima we are seeing a kind of revival of those Japanese themed games that were much more common in the PS2 days.

Obscure_Observer2562d ago

Dororo was awesome! I would love a sequel to play with her as an all grown up woman.

Smokehouse2563d ago

Nope. We will get our stat based rpg stuff in Nioh. This is just a straight up action game which is awesome.

I will be playing all three of the announced feudal Japan games and I’m glad they are all different lol.

IamTylerDurden12560d ago

So Sekiro is DMC? II know it's more action oriented, but it's not DMC. The action in Nioh is much faster than Souls but it's still a Souls game.

Smokehouse2560d ago

Nioh is an rpg, you add points into slots to make a character a certain way. If you point dump into the heart category you will be a beast at swords for example. There are many systems and classes involved. Same with the souls games.

In your standard action game you level up with points but there is only one class one path. In far cry you are probably going to unlock every ability, it’s not a branching path sort of deal. Like god of war you are given some play with armors and abilities but you are going to use an axe, that’s just how it is. Basically it’s an action game with rpg elements instead of an RPG with action elements. There is a big difference imo. I’m trying to think of an action game with a grappling hook in the combat but I’m drawing blank, there are many though.

2563d ago Replies(2)
KwietStorm_BLM2563d ago

Japanese game with a sword. I see your point. Definitely exactly like Nioh.

Tapani2562d ago

Yeah, like a western game with a gun! All the same! ;P

IamTylerDurden12560d ago

Nioh is a Samurai game that resembles a From Soft title. Sekiro is a Samurai (Ninja) game by From Soft.

Nioh has a ready made protagonist as opposed to creating your own. Sekiro is exactly the same way.

The aesthetic is very similar, both will likely feature high difficulty levels.

Both are 3rd person hack n slash games with rpg elements in an old lore Japanese setting with ready made male Samurai (Ninja) protagonists featuring fast brutal sword play and combat.

Segata2563d ago

Not in aesthetics but if anything this is closer to Otogi with maybe some Tenchu thrown in but still not either one of those.

Dragonscale2562d ago

So every Japanese based ninja game is now trying to be Nioh? Its Fromsoft for starters and apart from the setting doesn't look anything like Nioh tbh.

IamTylerDurden12560d ago

Nioh is a Souls style Samurai game. Nioh resembles a From game but in a Japanese setting. Sekiro is literally a Samurai game by From Soft. It's much more than just "the Japanese setting".

Dragonscale2560d ago

@Tyler, sorry not convinced. The similarities pretty much end with the setting, tbh Sekiro looks more like a ninja game. The main protagonist is nothing like William, the combat looks different to nioh. The level traversal looks more involved, the enemies look different. Graphically nioh wasn't the best and the levels were very samey with not much enemy variety. Also does that mean Ghost of Tsushima is basically nioh as well then? Somehow I don't you'll agree with that though.

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Smokehouse2563d ago

“Another difference is that in Dark Souls games you choose a class. In Sekiro there is one class, and that’s ninja. There is no more stat system, and the game is based on something different that the developer isn’t ready to detail in depth.“

I love it, actually.

GrimDragon2563d ago

No explanation needed. Day one.

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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Neonridr2d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo2d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac2d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo1d 21h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT1d 17h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr1d 17h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas1d 11h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii1d 10h ago

It doesn't have analogue tho, sooo....

Tacoboto1d 10h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits2d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits2d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba762d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage1d 21h ago (Edited 1d 21h ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos1d 15h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS2d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Goodguy013d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.