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260°

How Naughty Dog Is Enhancing The Last of Us: Part II’s Combat

GI: "The Last of Us: Part II opened Sony’s press conference with a bang. Not only did we meet a new character named Dina who’s obviously important in Ellie’s life, but we also saw a slice of the combat. As with any follow-up title, the next game always looks to improve on its predecessor, and true to Naughty Dog, it’s set on taking things to the next level. During E3 2018, I got the opportunity to sit with co-directors Kurt Margenau and Anthony Newman to discuss how combat has evolved and what we can expect from it the highly anticipated sequel."

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Community2562d ago
PhoenixUp2563d ago

Naughty Dog sure has come a long way since when spin attacks could solve most of your problems in their games

chrisx2562d ago

and also shooting wompa fruit powered bazookas

Relientk772562d ago

Dude I had so much fun with the bazooka

AnubisG2562d ago

I still enjoy thay a lot more than 90% of what they are making today.

KickSpinFilter2562d ago

God I hated that game. It's shocking its the same developer.

NXFather2562d ago

Wow I did not expect them or any Sony Studio to get gameplay at this level that matches all other production values. They are about to be the best studio period if this AI holds up in open non scripted enviroments.

+ Show (1) more replyLast reply 2562d ago
Ceaser98573612562d ago

This game looks awesome.. This game will be a masterpiece for sure. and the Animation team, take a bow. You guys are the Best in the business and So Happy that how ND natures such talented people.. Hats off.. Hoping for more showcase during PSX.

DialgaMarine2562d ago

Outside of very specific and short moments, that happened rarely, when were there QTE’s in TLoU? Oh wait... You didn’t play the game, did you?

G3ng4r2562d ago

You're not sure what the word "more" means, huh? Make sure to disagree with your alt too.

DialgaMarine2562d ago

So what reason do you have for assuming there will be more QTE’s when there were barely any in the first? Yeah, you didn’t play the game.

Alt account? Where’s it at?

G3ng4r2562d ago

I'd say you more watched than played it yourself. And you're absolutely right, I have no interest in melodramatic movie games with garbage controls.

Rhythmattic2562d ago (Edited 2562d ago )

G3ng4r
Just incase you don't know, This is not a Ryse thread.

G3ng4r2562d ago

Thanks for the help but as it turns out I can read better than you can spell your user name.

DialgaMarine2562d ago

Spelling? You didn’t spell the Pokémon name in your username right lol

Ceaser98573612561d ago (Edited 2561d ago )

G3ng4r
Dude you are human or Bot? I mean I didn't mean to offend you but come on! ND doesn't make QTEs based game. You must be mixing this up with Quantic dream's game or telltale game? and certainly its not that Game named Ryse
are you new to gaming or.. never mind.
But be more knowledgeable so that you make sense..

Jinger2562d ago

I'm glad to see more stealth elements like being able to go prone and hide under cars.

Having a dedicated dodge move is fantastic and the status effect of getting hit with an arrow is a really neat idea.

Since there was no hud or crosshair it was hard to tell if the aiming still has that signature floatiness to it, but hopefully they're tightening that up as well.

Jinger2562d ago (Edited 2562d ago )

Was there? Shit, it was so engrossing I must have not even noticed it while watching lol I'll watch again.

Goldby2562d ago

yeah only when aiming, there was the circle cross hair for the pistol and a different one for the bow to help gauge any arrow drop

blackblades2562d ago

How the hell did you miss the crosshair, it was plain as day when she was under the vehicle.

Jinger2562d ago

I must have been looking at all the other details. Which is really easy to do since ND are the masters at small details.

MWH2562d ago

The game is a technical marvel in every aspect except for one detail that killed it for me, but it's my personal opinion and preference.

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130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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Community1d 14h ago
Neonridr1d 17h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo1d 11h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac1d 10h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo1d 1h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT21h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr20h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas15h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii14h ago

It doesn't have analogue tho, sooo....

Tacoboto14h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits1d 11h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Chard1d 10h ago

Name a better controller

Vits1d 6h ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba761d 8h ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage1d ago (Edited 1d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos19h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS1d 6h ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Goodguy012d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK1d 22h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

160°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

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gigoran82d ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

PrecursorOrb1d 16h ago

Kojima states the obvious lol

mastershredder1d 14h ago (Edited 1d 14h ago )

Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.

The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.

gold_drake1d 13h ago

quite honestly, i havent been able to stop thinking about it ha.

i keep playing it

__y2jb1d 11h ago

He’s massively overrated and writes terrible dialogue.

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