Straight up, Capcom had enough for its own Direct. Maybe it's not the best move pragmatically, as they strutted their stuff with two of the biggest conferences around -- Microsoft and Sony. But they definitely killed it at E3 this year and deserve the credit for doing so.
The Hogwarts Legacy video game is on sale for the lowest price yet. You can get the Standard Edition on Steam for $29.99 down from $59.99 (that's $30 off). And, the Digital Deluxe Edition can be picked up for just $59.99, which is $59.99 off its usual price of $119.98.
50% is about as far as I made it through the game too. It started so strong in and around the castle... $30 feels about right though
Saad from eXputer: "Despite the success of Hogwarts Legacy, WB's decided to focus on live service and I've lost all hope for a potential sequel."
Let's just chalk this game up as a fantastic one-off, and WB can go f******* rot in hell.
I have no idea how eceutive teams can look at both Hogwarts and suicide squad next to each other and go hey our critical and commercial darling was a fluke suicide squad was the real success they just didn't know it.
Seemingly there's some weird ego involved someone wants to be proven right
I bought thought it was okay first 10 hrs then boy did the repeative gameplay kick in
They will realize that live service games die pretty much as soon as they begin and then they’ll stop and we may still get a sequel.
There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?
A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .
Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.
I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.
I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.
I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.
The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.
1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.
2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).
3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.
4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.
Im not to keen on the RE2 remake but it may grow on me as it gets closer. No new info on Deep down, a new lost planet 4 or SFVI but a new DMC5 is sure nice.
There is always next year and hopefully next year a new Power Stone, Dino Crisis, Breath of Fire, Dragon's Dogma, Bionic Commando, Ghosts 'n Goblins and Mega Man will be shown.
I personally hope they don’t.
Capcom don't make enough games to warrant their own show. They already outsource a lot of their development stuff as it is, their show would be as short as Square's one which also in all honesty just didn't even need to happen either.
Wasnt it just 3 games and a few collabs?