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3 Ugly Truths We Learned About Skull and Bones at E3 2018

Twinfinite writes:

We got some hands-on time with Skull and Bones at E3 2018. From what we've played so far, we're not sure it's the pirate game we were really hoping for.

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twinfinite.net
isarai2563d ago

It's literally JUST ship combat, no on foot mechanics at all, which is only a portion of what made people like black flag, which this is obviously riding on.

thorstein2563d ago

So, Skull n Bones will be the title that gets unequivocal hate for no reason. It's so hard to predict these things.

I am pretty sure their video already showed the main character walking through a port and interacting with vendors.

But, we get to have "journos" already making up claims about a game that we are just learning about and hasn't even launched.

Gee, how many times has that happened on N4G? (rhetorical question since anyone who has been around N4G for more than a few months knows that the answer is "quite often.")

Jinger2563d ago

All that was is a facade to make it look like he was "walking through" it was just a nice cinematic transition for going from the market to stock up, to the boat. There was no one actually controlling the character walking outside.

thorstein2563d ago (Edited 2563d ago )

@Jinger

Yes, the preAlpha gameplay showed the main character walking through a port.

So, what? You already have hate for a game that is months away, has not been played, and doesn't contain what these "journos" claim.

Whoopdi do for you.

EDIT: This is the second Anti Skull and Bones article Twinfinite has submitted. Lame.

Rachel_Alucard2563d ago

They probably ran out of resources given it's a new IP. If they make a sequel it will most likely have on foot mechanics and actual involved boarding.

madhouse022563d ago

I dunno, I'm still kinda interested because I loved the ship combat of AC Black Flag so much. At least there's some outside of ship stuff even if it isn't combat... if it becomes a game as a service maybe we'll see the combat stuff added further down the track?

smolinsk2563d ago

For god sake ubisoft, people what land exploration also, how stupid can one company get? You took the game back and everyone thought you were putting land exploration in the the now, but no....everyone what's a new ip similar to black flag pirate game, it would be like printing money.

lazyboyblue2563d ago (Edited 2563d ago )

I'd go back to the drawing board Ubisoft. Ship combat should have just the starting point.
Black flag but without the Assassin stuff would have been a winner I think. Build on that.
Add customisable parrots, enemies (and network friends) walk the plank ( other famous pirate executions unlockable like the one in black sails where u get dragged under the ship and torn apart by the barnacles), buried treasure (maps to which can be found in floating bottles, decorate your island lair with the customised parts of your enemies ships that YOU choose to keep after sinking them, sea monsters (giant squid attack!), steering the boat out of your head on rum, villainous boss pirate captain's with gold teeth and evil monkeys, tomb raider style puzzle caves you sail your ship into like the goonies, sunken treasure ships, fleet battle pve v the Spanish, Portuguese and English navies, daft Easter eggs like say stumbling across the Lost island or the love island and cannonball the he'll out of it and some micro management of your ships systems and crew. Fire the cook, cannibalize your enemies, manage rum portions, allocate the treasure shares.

But no. Ubisoft be like "press x fire cannon, press o to duck" and game depth will stretch to "press options buy DLC."

Jinger2563d ago

Haha I tried telling you guys it was only ship combat.

320°

Most Disappointing Game of 2024

VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."

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vgchartz.com
thorstein153d ago (Edited 153d ago )

Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?

153d ago
153d ago Replies(2)
RaidenBlack153d ago

You gotta be effing kidding me with that logic.

coolbeans153d ago

Because the very *definition* of disappointment requires one has some kind of expectation for it. Concord was hoping to find its own niche in the crowded 'hero shooter' market, with ~8 years of development, $100 million+ funding, and marketable talent behind it, and went belly up in 2 lousy weeks. That's historical for a live-service game.

thorstein153d ago

It's become a drinking game at this point. Disappointing games? It's the same games in every article with a similar title. Does no one have an original thought anymore?

RaidenBlack153d ago

@thorstein
**It's the same games in every article with a similar title.**
Because it's the same year? The games that got launched is a constant fact for everyone. And if the game was universally disappointing, then obviously everyone would echo the same thing.
Do you want for originality some writer would write up that instead of Concord and Outlaws, Silent Hills 2 was the most disappointing game, right? Coz, that'd be considered a click-bait article then.
And emphasis on the word "disappointing" games, not general bad games.

LordoftheCritics153d ago

Veilguard was easily the most disappointing game of the year.
Highest expectation with Highest disappointment

Concord was just the biggest failure.
In fact it was not very disappointing.
Almost as expected.

DivineHand125153d ago

@LordoftheCritics I disagree about Vailguard being the most disappointing game of the year. Going into the launch of that game, 90% of the comments I was seeing from this community were negative. Many also wanted the game to fail.

In my opinion, for a game to be disappointing, it would mean the game was highly anticipated for success going into the launch of the game only to bomb in the reviews and fail commercially.

I would say Hellblade 2 claims this title. I haven't played any of the games in the series as yet, however, the hate that game received was on another level. I am not sure if it was fanboys that felt threatened by it being the best-looking console game on the market or if the criticisms about it being a boring game were valid. I haven't played these walking games before so put it off since it doesn't seem to be my cup of tea.

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anast153d ago

Those 19,000 games have 80%. Dragon age is sitting at 70%, Star wars is at 75% and falling, Lego Horizon adventures is at 56%, Skull and Bones 65% and Concord was DOA. This would mean these games didn't even crack the top 19,000.

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60°

Skull And Bones Reveals Season 3 Updates

This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.

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Skull and Bones - Seasons & PvP update | Ubisoft Forward

Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!

Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!