Twinfinite writes:
We got some hands-on time with Skull and Bones at E3 2018. From what we've played so far, we're not sure it's the pirate game we were really hoping for.
VGChartz's Mark Nielsen: "In a year that was to a large extent carried by the game developers of Japan (and to some extent China), western games can rejoice that there was at least one category they managed to dominate: that of Most Disappointing. Sometimes disappointment comes from high expectations met with something middling, other times it comes from middling expectations met with something terrible. This year managed to deliver a bit of both, so either way there was enough disappointment to go around."
Why not mention the 19,000 Steam games of which 80% weren't good enough to merit "success" on the platform?
This sounds like a great update. Today, Ubisoft announced the launch of Skull and Bones’ third season, “Into the Dragon’s Wake” in which players will face the formidable fleets of Li Tian Ning and Commander Zhang.
Get an early look at Season 2 and Season 3 highlights, including our fresh PvP mode!
Clash against new threats - from the eccentric Hubac Twins to a colossal megalodon stalking the seas. With Ship Upgrades, Fleet Management, new game modes, and a brand-new ship, expand your pirate empire!
It's literally JUST ship combat, no on foot mechanics at all, which is only a portion of what made people like black flag, which this is obviously riding on.
I dunno, I'm still kinda interested because I loved the ship combat of AC Black Flag so much. At least there's some outside of ship stuff even if it isn't combat... if it becomes a game as a service maybe we'll see the combat stuff added further down the track?
For god sake ubisoft, people what land exploration also, how stupid can one company get? You took the game back and everyone thought you were putting land exploration in the the now, but no....everyone what's a new ip similar to black flag pirate game, it would be like printing money.
I'd go back to the drawing board Ubisoft. Ship combat should have just the starting point.
Black flag but without the Assassin stuff would have been a winner I think. Build on that.
Add customisable parrots, enemies (and network friends) walk the plank ( other famous pirate executions unlockable like the one in black sails where u get dragged under the ship and torn apart by the barnacles), buried treasure (maps to which can be found in floating bottles, decorate your island lair with the customised parts of your enemies ships that YOU choose to keep after sinking them, sea monsters (giant squid attack!), steering the boat out of your head on rum, villainous boss pirate captain's with gold teeth and evil monkeys, tomb raider style puzzle caves you sail your ship into like the goonies, sunken treasure ships, fleet battle pve v the Spanish, Portuguese and English navies, daft Easter eggs like say stumbling across the Lost island or the love island and cannonball the he'll out of it and some micro management of your ships systems and crew. Fire the cook, cannibalize your enemies, manage rum portions, allocate the treasure shares.
But no. Ubisoft be like "press x fire cannon, press o to duck" and game depth will stretch to "press options buy DLC."
Haha I tried telling you guys it was only ship combat.