Gaming Boulevard wrote:
Agony was a letdown, especially because of the fact that the trailer of a few months back looked so good. The game I played these last few days doesn’t feel like a “completed” project. The game feels stiff and unstable. This really felt like I was playing a beta version of what’s to come. Hopefully, the PC version is a lot more enjoyable than the console version. The PS4 version just feels like a downgraded version of the PC version. The setting of the game felt “off” due to the technical difficulties of the game and the simplistic repetitive search for keys. Even though the game is set out to be a horror type of game, it didn’t build the suspense or adrenaline rush that I wanted.
Madmind Studio is set to reveal new IPs and material from previously announced games at it's own showcase later this year.
Agony Unrated VR is coming to terrify you, throwing the player into a world of gore and grotesque body horror.
"just recently I sat down with Tomasz Dutkiewicz (the CEO and founder of Madmind Studio) from Madmind Studio and we ended up talking about everything from the upcoming release of "Succubus", the success story behind "Agony", Madmind Studio's brand-new game project ("PARANOID") to Tomasz thoughts on censorship at large." - Robin Ek, TGG.
Hey, i'll give the game a shot. I'm definitely into supporting games that push the envelope.