Rob Pitt writes: PixelJunk Monsters on PS3 came out in 2007 to great reviews and the ‘deluxe’ edition on PSP received scores in the 90’s. The game was simple, it was a Tower Defence game where you would build towers in order to stop the evil creatures getting to your hut and killing the people who are surrounded there. The difference between this game and other Tower Defence games at the time was that you controlled a movable character around the screen, rather than playing a god-like being who can summon towers out of the sky. It was deemed a successful game for Q-Games and Double Eleven, so why has it taken ten years to get a sequel? Let’s take a look and see if the strategy has changed or if they have stuck to the tried-and-tested mechanics of the original game.
You can save up to 85% on Spike Chunsoft titles during the Games with Demo sale on the North American Nintendo eShop. The Games with Demo Sale runs from October 13 to October 25.
To close out 2020, Spike Chunsoft is hosting a new “End of the Year” sale. Games prices have been slashed by up to 80 percent, including AI: The Somnium Files, PixelJunk Monsters 2, Steins;Gate, and more.
Pure PlayStation: We're doing things a little differently this year at Pure PlayStation. Before we go throwing our main Game of the Year article out there, we're doing personal lists. So myself and the rest of the team will be naming our top 10 games of the year. It's what we did last year, but this year we're doing it a little differently. We all play games across all kind of devices, not just PlayStation consoles. So it makes sense, then, that some of the best games we've played this year may belong to another console.
Amazing score! Played the demo and loved it. Will definitely purchase.
“The game is freaking gorgeous! Like seriously, the game looks amazing on my PS4 Pro, especially when you tap the R2 trigger and the game changes from a top-down perspective to a 3rd person cinematic mode complete with depth of field, amazingly high-quality textures, tonnes of particle effects, no slowdown on the 60fps, a super sharp image (possibly 4k), and a sense of speed and scale. It’s amazing what the team have managed to achieve. The environments and characters look almost stop-motion claymation in visual style and design but at a smooth 60fps.“
The visuals are stunning. First thing I noticed when I played the demo.