David from BagoGames writes: Seven years on, Team Bondi’s development troubles color L.A. Noire‘s perception. Knowing what we know now about its development and working conditions, many of its blemishes make sense. While the facial motion capture still holds up, most of the game falls a little flat. Investigating is entertaining, but cases play out in such a linear fashion that success or failure doesn’t impact anything. You could mess up every question and still make the story progress just the same as a more eagle-eyed detective. The only difference would be the star rating delegated at each case’s end. L.A. Noire was a technically ambitious last gen open world adventure game, but development hell inhibited its vision.