Recalling Two Years of Overwatch

Recalling Two Years of Overwatch

Brash|8 years ago|Overwatch

Jeff Kaplan speaks on the PlayStation Blog: Overwatch came about through this series of meetings to brainstorm a new game after we stopped development on “Project Titan,” which was the codename for the MMO we’d been working on. We had three pitches, one of which was a new class-based MMO-thing. One day we were in a class meeting deciding how many classes this new MMO should have. Geoff was the class designer on Titan originally, and in this meeting he said, “I would much rather make a game that had fifty classes that each did far fewer things and were much more focused—that’s what sounds really interesting to me right now.” I really hung onto that. We tried to make that work for that MMO, but it just wasn’t working

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