70°

The Analog Circle Podcast: Q&A Discussion With Developer Richard Rouse.

In this Q&A round table discussion I had the pleasure to speak with veteran developer Mr Richard Rouse not only about his upcoming project entitled The Church In The Darkness but also some previous projects that he worked on that include Rainbow 6 Patriots,Quantum Break,This is Vegas just to name a few. Remember if you want to leave feedback feel free to do so by calling the hotline at 443-216-9934,or email the show at [email protected] om

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theanalogcirclepodcast.libsyn.com
70°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy0123h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK3h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

140°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran811h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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videogamer.com