160°

Hangar 13 Wasn't Making Some Big Social Statement with Mafia III; Will Keep Focusing on Storytelling

Hangar 13's Andrew Wilson looked back at Mafia III and stated there wasn't any kind of big social statement in the game, as the developers were merely trying to be authentic to the time period. He then added that the studio will keep focusing on storytelling heavy games.

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wccftech.com
porkChop2574d ago

The story was fantastic, and the performances were so well done. I can't wait for their next game. I just hope they fix the AI issues with the next one. That was my only real problem, they were so easily exploitable that it made the game too easy.

UCForce2573d ago

I also hope the side quest to be like Witcher 3 side quest. That was problem in Mafia 3. I hope they can improve it.

bloop2573d ago

Even though I did relatively enjoy going through the game, yes, the A.I. is absolutely atrocious by today's standards.

Hardiman2573d ago

The performances were great! Just loved the story and the game world! The side quests just need to be more like Wild Hunt and less like Mafia III!

ccgr2573d ago

I love games with good stories, will have to look into this series

Alexious2573d ago

It's pretty cheap now on PC.

mafiahajeri2573d ago

Lol yes you were. Flaunting the racism in the game with the trailers. The trailers didn't look anything like the final product too. Trying to sell a game on controversy is so so weak.

The story was shallow, the missions were boring af and gunplay and driving was better in Mafia 2.

The protagonist was boring, and those "missions" where you visited the priest and just talked didn't flesh out jackshit.

When I think of Mafia I think of the Italian mafia, it's not like there's an abundance of Italian mafia based games out there. You tried to reinvent the wheel Hangar 13, and came out with a mediocre game. Stick to the Mob in a City like New York or Chicago.

The graphics and general aesthetic of the game was depressing, whereas Mafia 2 was vibrant and colorful. I mean look how bad Mafia 3 looked at night, pathetic.

OG_TK_Cole2573d ago

Sir me and you know the real reason why you hate this game. Stop lying.. Mafia 3 did have optimization issues, and a few bugs, but they fixed all of that quickly. The story was definitely one of the best video games stories in a long time.. Lastly You might want to do your history on the Mafia, yes it started with Italians, but one of the most ruthless Mafia clicks in United States History, were The Black Mafia out of Philadelphia, (And please dont confuse them with The Junior Black Mafia, that came after them) Then look up the Jamaican Mafia aka The Shower Posse. I swear Racism is a live and well, even in video games.

Abnor_Mal2573d ago

Excellent comment. Was about to write something myself, but you did a great job at stating your opinion AND facts.

Abnor_Mal2573d ago

Judging by the disagrees, your comment was not excellent. I was not about to write something myself, and you did not do a great job stating your opinion AND facts.

Do not try to make any kind of counter argument, as the disagrees have spoken. Anything you say now is null and void.

mafiahajeri2573d ago (Edited 2573d ago )

LMAO what a pathetic assumption. I'm Arabic and my religion doesn't permit me to be a racist.

You must be one of those African Americans with that victim mindset who jumps at anyone's throat if he dislikes anything with black people in it.

Before I get my history lesson, learn how to read. I said when I think Mafia, as in the game, not the actual word.

Giving me a rundown of gangs acting like he works for gangland and assuming I'm only familiar with the Italian mob.

And plus I don't give two shits what gangs were the more ruthless, I grew up watching Italian mob flicks and I prefer them over any other gangs, does that mean I'm racist in your delusional mind? Also the last two Mafia games were Italians, IMO they should have stayed that way instead of branching out to other gangs.

My opinion would be the same if it was based on triads, Yakuza or the Russians and Irish.

Best story LMAO that's rich, stop lying? What are you 12? Did I insult you that bad for saying this game was ass at launch? And no, no patch is gonna fix those dreadful dreary ass graphics and floaty ass car physics. The gun play was shite too, so damn bad.

Lol "we all know why you hate the game" I guess all the critics who gave it bad reviews are racist too 😂 pathetic... Playing the race card too a tee because I don't like the game 😂

I don't live in America BTW I wouldn't live there if you paid me too so don't associate me with some of the people in your country who you feel are racists and have hidden agendas in your society.

You're just Paranoid that everyone's a racist lol

cybershocker4552573d ago

Why is it that even when a AAA games tells its thematic ideas well, it downplays them and say it's not trying to say something?

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160°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B22h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan28m ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

Santouryuu3h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein2h ago(Edited 2h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall1h ago(Edited 1h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan33m ago(Edited 27m ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan40m ago(Edited 33m ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

leahcim1h ago

please bring Ori to Playstation!!!!

T_T

60°

Tatsuya Kando, Director Of The World Ends with You Series, Departs Square Enix After 29 Years

The World Ends with You Director Tatsuya Kando has left Square Enix aftrer nearly three decades.

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consolecreatures.com
80°

Sabotage Sea of Stars interview: “Project Sparrow is where our personal excitement is”

LLC: "We chatted with Sabotage Studios CEO Thierry Boulanger about the new content, and of course what's next for the Sabotage team after Sea of Stars."

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lootlevelchill.com
thorstein20h ago

Sea of Stars is so good. Can't wait to see what they have next.