Hangar 13's Andrew Wilson looked back at Mafia III and stated there wasn't any kind of big social statement in the game, as the developers were merely trying to be authentic to the time period. He then added that the studio will keep focusing on storytelling heavy games.
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
The World Ends with You Director Tatsuya Kando has left Square Enix aftrer nearly three decades.
LLC: "We chatted with Sabotage Studios CEO Thierry Boulanger about the new content, and of course what's next for the Sabotage team after Sea of Stars."
The story was fantastic, and the performances were so well done. I can't wait for their next game. I just hope they fix the AI issues with the next one. That was my only real problem, they were so easily exploitable that it made the game too easy.
I love games with good stories, will have to look into this series
Lol yes you were. Flaunting the racism in the game with the trailers. The trailers didn't look anything like the final product too. Trying to sell a game on controversy is so so weak.
The story was shallow, the missions were boring af and gunplay and driving was better in Mafia 2.
The protagonist was boring, and those "missions" where you visited the priest and just talked didn't flesh out jackshit.
When I think of Mafia I think of the Italian mafia, it's not like there's an abundance of Italian mafia based games out there. You tried to reinvent the wheel Hangar 13, and came out with a mediocre game. Stick to the Mob in a City like New York or Chicago.
The graphics and general aesthetic of the game was depressing, whereas Mafia 2 was vibrant and colorful. I mean look how bad Mafia 3 looked at night, pathetic.
Why is it that even when a AAA games tells its thematic ideas well, it downplays them and say it's not trying to say something?
lmfao ok