Rob Pitt Writes: I guess you could say that Rememoried, from Hangonit, is a game which places you into the thoughts and dreams of the protagonist as you solve a series of first-person puzzles whilst jumping from scene to scene. With very little to guide you, you must work your way through with the odd cryptic hint here and there in order to create new platforms and traverse strange and fantastical planes of being within these beautiful looking dimensions. The core mechanic is a strange one, and one which is utilised a lot within the game, but with the constantly changing environments it feels fresh each time you make a leap to the next chapter – who knows, maybe the next leap will be the leap home.
Gareth writes: "There are games out there that like nothing more than to hold your hand, whisper sweet nothings of reassurance in your ear, and give you little paths to follow, telling you what button to press, even after 15 hours of gameplay. Then there are games that like to give you a world of choice, letting you discover everything alone, whilst having a ball. Then there’s a game like Rememoried - a game that basically puts you into a surreal world of philosophy, astrology and mind bending physics, and hopes you might find out what the hell is going on. Welcome to a journey of the unreal.
Where am I? What is this? Who is telling me these strange things? These are just some of the questions that will be running through your head in the couple of hours of playing through this game."
Fin writes: "Some games require you to shoot, some to survive. Some games need you to remember in order to progress. But Rememoried wants you to forget - at least if you want to proceed throughout this surrealist explorative first person title."
(CriticalIndieGamer) A surrealist exploration puzzle game where, to advance, you have to forget. Layers upon layers of dreams and jumbled memories build this stunning dreamscape that goes hand in hand with great music and nice voice acting. In each level you must fulfill a hidden goal that’s only hinted at by the narrator and the scenery itself.
The creative mechanics makes it so that sometimes you must look away from the goal to be able to see it. Sometimes it’s confusing, but so are dreams. Always changing yet still repetitive at times.