320°

State of Decay 2 Dev: Many Bugs Will Be Fixed; Blemishes Are Overcome by Quality Gameplay Experience

Undead Labs Design Director Richard Foge addressed a common criticism from the press and said many of the current bugs will be fixed by the time State of Decay 2 is released. He then added that blemishes are ultimately overcome by the quality of the gameplay experience.

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wccftech.com
ccgr2610d ago

Still have to play the first one

TheCommentator2610d ago

The first one was much greater than the sum of its parts would imply. I know what they mean when they say that, "...blemishes are ultimately overcome by the quality of the gameplay experience."

mark_parch2609d ago

I just hope they change how you are tethered and not free to explore away from your partners in co-op, that's my only problem with the game form what I have seen so far

Cybermario2610d ago

had hopes for this one, please senpai fix it!

codelyoko2610d ago

They should delay it, another underwhelming exclusive would be majorly disappointing for Xbox.

DarkVoyager2610d ago

According to Gamespot the game is currently a mess. They said there’s lag when playing co-op especially when traveling together in a vehicle and the frame rate tanks on Xbox One X. The game is also full of bugs as we already know.

Prince_TFK2610d ago

“Undead Labs Design Director Richard Foge addressed a common criticism from the press and said many of the current bugs will be fixed by the time State of Decay 2 is released. ”

Literally under the headline.

KaiPow2610d ago

Isn't that what a public beta is for?

OC_MurphysLaw2610d ago

fyi...they do have a beta sign up on their site. I assume this will be focused on the PC side since there are more variables there.

Jinger2610d ago

The first game had flaws as well, but again, the quality gameplay experience still made it a fantastic game.

This sequel looks fantastic, can't wait.

OC_MurphysLaw2610d ago

Oh wait...you mean all these game previews were not final code review despite crap click bait titles like "Final Impressions"? So they actually are working on bug fixes right now instead of just sitting around drinking margaritas waiting for the game to launch on May 22nd... who would have thought developers would do such a thing?

jokerisalive2610d ago

its messed up isnt it how much bias is really out there against anything Xbox related by sites/people. SOD 2 looks good and will be alot of fun regardless of what the haters are trying to say prematurely about it. Plenty of people including me are looking forward to it and will be getting it day one.

AspiringProGenji2610d ago

Lol claim eveyone is biased againts Xbox but never blame the company for their half assed games. It is starting ti make sense why they are giving all these games on Game Pass. Enjoy!

Alexious2610d ago

I think the press is worried because we're so close to release.

SkippyPaccino2610d ago

Around this time the press was getting review copies of God of War... It's 3 weeks away, the gaming press has a right to be worried and will give them the benefit of the doubt that it will be sorted out on release. But as a paying customer I rather they tell me the negatives now before I plunk down 40$...

trooper_2610d ago

Oh no, public concern! You know, because they have absolutely no right to be concerned about a game that's coming out so soon!/s

How dare they?!/s

Lamboomington2610d ago

"So they actually are working on bug fixes right now instead of just sitting around drinking margaritas waiting for the game to launch on May 22nd... who would have thought developers would do such a thing?"

You're telling me they'll turn it into a nicely polished experience in a few weeks ? It rarely ever works like that. We've also had examples where it plays out as expected. eg: Project Cars 2

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac4d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo3d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits4d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits4d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba764d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage3d ago (Edited 3d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS4d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.