Conan Exiles will run at 1440p on Xbox One X, unlike the previously mentioned 4K resolution, and 1080p on PlayStation 4 Pro. Funcom stated that they didn't have time to get the most out of the Xbox One X's hardware.
They also said they haven't looked yet at the possibility of a Nintendo Switch port.
Super Smash Bros creator Masahiro Sakurai has finished recording his YouTube video series amidst rumors of a new entry in the series.
David writes: "During our preview for Call of Duty: Black Ops 6, we had the opportunity to interview Matt Scronce (Associate Director, Design), and Yale Miller (Director of Production) from Treyarch."
Keep that hope alive, PC gamers.
Honestly a bloodborned PS5 Remaster and PC Port would have gone really well especially for this dry spell we seem to be in.
It’ll happen at the PS6 launch in my opinion
We might get a PS6 Remake for launch like they did with Demons Souls for the PS5. The PC port may follow who knows.
I just wanna be walking around with my Deck playing Bloodborne like a absolute nerd on full blast so people can hear the shrieks.
"But there are millions of PC gamers out there still holding onto hope"
Game gets announced...and the complaints pile in to justify piracy. It's old so it should be 20 dollars, psn requirement means no buy but i will pirate, it's just a port they didn't even remake it and it doesn't have every graphics option ever so I'm getting the torrent.
But instead Sony gives PS5/PC owners an option to buy a PS5/PC Until Dawn remaster/rework this year, something I highly doubt PS fans asked for. A Bloodborne PS5/PC remaster is highly anticipated among fans.
Lame. I guess I'll buy it on PC then.
But it's been in early access for about a year....
It is somewhat strange that they haven't 'had the time' to get the most out of even one platform. Particularly due to how long the game's been out in EA and the work they've been able to do on it.
You should headline the stable framerates instead, those resolutions are acceptable, frame stutter/pacing/tearing is not
Let's not get hung up on pixel counts again, let's see how it plays.