At Reboot Develop, Rami Ismail and Robin Hunicke argued that existing digital platforms are not doing enough to represent the diversity and artistry of developers.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
I mean Microsoft Store is a clear alternative, publish to both if you are worried. Not like it will hurt your product to have it in multiple stores..
For every one person that wants to see an artistic game that's designed to make a statement, there's probably 100 that don't want to even see it under new releases. Seems like Steam has democratized the green lighting process, so if people are interested you'll get published. There are even custom curators that you can set up if you're into a particular niche. But Steam shouldn't have to put a game front and center just because the developer thinks their game deserves it - people have to want to play it.