360°

Here are the first screenshots from DICE's Frostbite 3 Engine using real-time ray tracing

At GDC 2018, DICE showcased its Frostbite 3 Engine running real-time ray tracing via NVIDIA’s RTX and the Microsoft DirectX Raytracing API. And while they are not looking as impressive as Epic’s Star Wars demo, they may give us an idea of what we can expect from the first PC games that will be using it.

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dsogaming.com
milohighclub2629d ago

Cool, now lets see it been destroyed...

2629d ago
bolimekurac2629d ago

doesnt look much different to what we have today

RememberThe3572629d ago

Click the credit url. You can definitely see a difference between the images. And if this is what it looks like with full destruction I'll be happy.

1-pwnsause-12629d ago (Edited 2629d ago )

Let’s see em add microtransactions in the future to have raytraycing on games.... no really... I can’t really be happy about their tech and their current future of games if they keep making games that pretty much rob the gamer...you can thank EA for that....

Bobafret2629d ago

Are these just bad screen shots? Because I am not impressed.

MecheSlays2629d ago

me either. looked great on ue4 they all have this hazy look though

RSKnight2629d ago

I've learned to do 3D renders with ray tracing software like Arnold, Renderman, and the now discontinued mental ray, and I'm pretty sure that these images shown from Frostbite Engine are not made with ray tracing. This article is either fake news, or they got the wrong screenshots to show.

RegorL2629d ago

The main use for this is to create a quick preview of final result for the designer!
(one video card running the frostbite engine showing "in engine" graphis, the other refining lightmaps 9:00)

https://www.gdcvault.com/pl...

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170°

Game Engine Behind Star Wars Battlefront and Battlefield Now VR Capable

Road to VR – It’s been confirmed that the soon to launch 'Star Wars Battlefront X-Wing VR Mission' on PlayStation VR is powered by DICE’s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company.

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roadtovr.com
ApocalypseShadow3119d ago

By gamers current definition, AAA means: money spent(growing up, AAA meant top quality game no matter the price to make it). Anyway..

To assume EA spent millions on VR mission because they spent money buying Dice and invested in the frostbite engine is false. Criterion may have only spent 10 million and not 100 million like GTA to make the VR add on. No one knows. But I doubt EA would authorize that much. There aren't enough headsets on the market to profit off of expensive development yet. The mission should look good, but don't expect battlefront graphics in VR. Maybe on Pro or other VR headsets after the exclusivity ends.

Second, most 3D engines are VR capable with tweaks. Cry engine, unity, unreal, Sony's proprietary software, Activision's, etc. Spending tons of money making an engine doesn't mean they spend that much making a game. Or in this case, mission. But yes, it does mean more possible games in the future from frostbite because it supports VR.

Kornholic3119d ago

AAA is strictly indicative of budget and production value. Not quality. Always has been.

ApocalypseShadow3119d ago (Edited 3119d ago )

Actually it hasn't. Unless you have been playing since pong and reading magazines like Game fan, Gamer's Republic, when EGM first started, etc.then no. AAA meant quality.

Now gamers assume money spent. It's like saying AAA auto insurance means "budget and production value". It doesn't. It means sign of quality like 5 star restaurant. But in gaming, it was changed to mean how much a developer spends. So now I go with that.

But good try. I wasn't changing its new meaning, I was saying that just because Dice has an expensive engine doesn't mean expensive made games are going to be produced anytime soon.

He's reaching and coming to conclusions based on the engine being vr capable.

Fearmonkey3119d ago

Kind of reaching a bit here. It's great that Frostbyte can do VR but thats no indication of a major push in that direction. I would love a Dragon Age VR experience and a Battlefield VR game as well, but we shall see. A dragon age based Dungeon crawler in VR would be amazing, based in the dwarven tunnels the darkspawn use.

JackBNimble3118d ago (Edited 3118d ago )

Is it realy that much of a reach considering they are reieasing VR dlc ?
It only has to support VR ,that doesn't mean it has to be exclusive only to VR.

BABY-JEDI3119d ago

Hopefully we will get a relatively lengthy experience with good replayability. COD VR was really good. Visually sharper than Eve Valkery but a little to short (would really want full game).
Off topic, Bound in VR just has too many camera placing issues & game mechanics are really poor. This is first PSVR title to really fail. Battlezone on the other hand is a fantastic strategic arcade shooter but really tough (in a good way) in SP 😉

150°

EA CEO: With Frostbite, We're Preparing for a World with Many Devices Capable of Playing Games

EA CEO Andrew Wilson reveals the company's vision for a world where many devices play the same games, thanks to the power of Frostbite engine

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wccftech.com
Maybay3134d ago

Welp... That's good news for the Switch I guess.

Imp0ssibl33134d ago

They did say something about porting at least a major game there.

Neonridr3134d ago

yep, if the Switch can handle Unreal 4, then no reason why it shouldn't be able to handle Frostbite 3 (or whatever version they are up to now).

Alexious3134d ago

It can surely handle it. In the interview, he says Frostbite now can support even mobile games...

zb1ftw7773134d ago

Game Engine is not the issue.

It's how many processes and polygons they try to push with it.

The Switch won't be able to keep up, so don't get your hopes up.

zivtheawesome3134d ago

@zb1ftw777
only that the switch is rumored to be more powerful than the XO.

ccgr3134d ago

Hopefully able to play together cross platform too

bleedsoe9mm3134d ago

play anywhere is a must as well , once you pay for it once you shouldn't have to buy it again on different devices especially if its easy for devs to do different platforms

StockpileTom3134d ago

I'll believe their BS when Madden returns to PC.

210°

DICE on EA’s use of Frostbite: “It’s like you’ve let your child out into the world”

Stevivor -- "At Gamescom last week, DICE’s Lars Gustavsson explained how excited he was to see EA use the developer’s Frostbite engine across multiple franchises."

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stevivor.com
crazychris41243220d ago

only to be kidnapped and then pimped out

rainslacker3219d ago (Edited 3219d ago )

Or hit by a truck when the game sucks. Or preached to by Mormons on how awesome God(EA in the analogy) is when promoting itself.

Engine is pretty sweet though.

COMMENT-OF-THE-YEAR3219d ago

Yep, the engine is pretty awesome for visuals. Love me some battlefield. This engine makes it all happen.

RegorL3219d ago

multiplayer (64 with destruction), sound (unbeaten), mixed gameplay (on foot, vehicles including flying, on horseback), ...

Not only visuals!

Timesplitter143219d ago

Now release the engine to the public!

Sciurus_vulgaris3219d ago

I doubt that will happen. The Frostbite engine is made for EAs own studios, it is not licensed out like Unreal, Cry and Unity engine.

Elwenil3219d ago

That's one f*cked up kid.

3219d ago