DSOGaming writes: "As we’ve already reported, Far Cry 5 looks and runs incredibly well on the PC platform. However, it appears that the game’s physics have been severely downscaled compared to Far Cry 2; a game that was released ten years ago on platforms that should – theoretically – be less powerful than current-gen systems."
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
The 2018 first-person shooter has reached this milestone exactly 5 years after its initial release.
Going to have to try and get back into Far Cry. The formula for Far Cry may be fun, but it gets repetitive very fast.
Been playing this series since far cry 3 I love the adventuring vibe this series gives off even far cry primal is so good, but experiencing far cry 5 in 60 fps crisp graphics on ps5 for the first time is dope it adds life to it, I wana give far cry 6 a second chance couldn’t get into it at first I wonder if it’s worth it
Far Cry 5 Official Twitter: "You've been waiting long enough… Welcome to Hope County! Experience Far Cry 5 in native 60 FPS - available for PS5 & Xbox Series consoles … NOW! Far Cry 5 will also have a FREE WEEKEND from March 23-27 on all consoles & PC. Enjoy!"
Damn. I replayed it recently on SX with fps boost, and to achieve that they had to downgrade the resolution. Game played great but looked like ass. Wish I had've waited.
Nice
Waiting to play this on Extra but have had too much else to play.
So is this a native PS5 version or does the PS4 version run at 60fps on PS5?
Was really hoping to read that New Dawn would be upgraded as well. :( Already beat Far Cry 5 + and only like 1 hr into New Dawn.
Pretty nice 👍
Now we’ll only need fps boost for:
Arkham Knight
Bloodborne
The Last Guardian
Assassin‘s Creed Unity
Shadow of the Colossus
Gravity Rush 2
Did I forget something?
Watching this makes me want to try 2 for the 3rd time; as long as my game save doesn't corrupt again.
Far Cry 2's biggest issue was too much realism.
...that and checkpoints that respawned virtually instantaneously.
But Far Cry 5 is, by far, the better game.
I was playing with the Far Cry 5 editor for about 6 hours last night, just adding objects and details. One thing I have noticed is the game is severely lacking was detail items. I was building a playground/ picnic area and had a tray, hotdog, ketchup and mustard, that was what they had for condiments and kitchen related items. And, as this article suggests, physics is near completely crippled and what is there is pre-canned animation and not true physics calculations.I think the current consoles limited what they could do, due to their CPUs being maxed with gameplay alone. Though, it doesn’t excuse at least an option for more advance physics on the PC.
Though, this is nothing new this generation. Last generation, developers were toying with real world physics as a gameplay element. Games like Red Faction: Guerilla, which happened to be my favorite game because of it, used real world physics and objects and structures made of thousands of parts, each with calculated weight and plyability added to further add realism. Buildings fell and broke apart as they should, not all at once, but only when conditions were met to for cause and effect. Metal would bend, concrete would crumble and wood would splinter. If a structures support was comprised, it would crack and groan until it gave way to the floor below, crushing anything in its path. Just amazing and the remaster should be incredible with all of that in 4K and HDR.
Far Cry 2 was another that had good physics, which were great on the PC. Consoles had limited physics, but still better than most games. PCs structures would break and blow apart realistically, where consoles would break with predetermined splinter points. Though it was still impressive. The fire propagation was very cool and allowed for incredibly inventive ways to take out the enemy. Between the two, it was amazing tech for the time.
Far Cry 5 scales it all back, but then gave us a huge, amazing looking world to explore with pretty decent AI to boot. I think it was a trade-off due to the limited CPUs consoles use. It’s why I’m hoping next gen, the CPUs are at least 8 core Ryzen at 3Ghz, if not 10 or 12 core. If not, then include a physics chip to offload those calculations, so as not to limit developers abilities to implement real world physics. As I always say, I’m tired of shooting enemies in the face. Let me shoot the statue that falls on the truck, that explodes and send glass and tires flying at and killing the enemy. Let me and them, use the environment to piece together a deadly outcome.