Brian Ashcroft of Kotaku writes:
"The game is designed by Swedish dev D.I.C.E., and naturally, the character exotic looks certainly look skewed towards Western tastes.
...
The language will be localized in Japanese, but not the character design. As reader Torokun points out: "There is always a huge complain from Asian gamers whenever Western developers design Asian female characters..." As Torokun continues, this is mainly because many Westerners' definition of what is considered as "Asian" beauty is very different from what Asians consider beautiful." Hit the jump for a fan-created "doctoring" of Faith if she was created specifically for the East and not the West."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
Fix the eyes then.
... when westerners think of traditional asian beauties, they think of dark hair and slanted secretive eyes.
When asians think of 'beauty', they think of a little more western look, so a bit bigger and rounder eyes, and a little bigger nose (hence all the eye-ops and nose(-bridge) enhancements going on.
Also, they seem to go more for that rounder smoother manga-look, which looks very good in the pic above. Perfect, light skin, instead of in the west, where we like our exotic women to be 'tanned'.
Personally, I like both. it really depends on the woman, if bigger or smaller eyes suit her better. I love Kara Hui's 'phoenix eyes', but I also love Anita Yuen's or Song Hye Gyo's rounder eyes.
I have to say the 'manga' version of Faith looks really really good, but I also alread liked the original version, so TBH I dont care either way which version we will get (not that they are going to change the design anyway, but still....)
Seems the changes don't end at the face ;)
Faith must be a peanut smuggler.
The second pic no doubt.
you can see her nipple on the second pic
just pointing it out;)
EDIT or shes a peanut smuggler like said above