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7.5

Surviving Mars Review | Scholarly Gamers

Scholarly Gamers' Donald Haworth writes: "Surviving Mars is the latest release from Bulgarian developer Haemimont Games, best known for their work on city development and sim games such as including the long-running Tropico  ;series. If you're looking to take your city-planning out of orbit, Surviving Mars presents a great balance of sim gameplay."

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scholarlygamers.com
100°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
Hereandthere49m ago

Microsoft should have left them stay 3rd party

PassNextquestion25m ago(Edited 23m ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

Profchaos24m ago(Edited 23m ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto3m ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H918h ago

More intelligent than guerilla games

raWfodog54m ago(Edited 51m ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

80°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg1h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos1h ago

Souls games will be like that players struggling make it harder

PassNextquestion19m ago(Edited 17m ago)

I think if used correctly it could work well