ONRUSH on Xbox One X and PlayStation 4 Pro features the option to choose between 4K resolution and 60FPS frame rate. The game on Xbox One X will sports higher resolution textures and higher pixel count compared to PS4 Pro due to the additional hardware horsepower.
The developers also commented on a Switch port.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
I'll just wait and get BOTH 4K and 60fps on my PC.
I wonder how it would perform on the Switch?
Crap,those ex Driveclub fella's must resent Sony
no surprise there the X is more powerful.
it's so funny how when there is news about xbox, some pc gamers reply with pc graphics, is this a recruiting tactic, because it is not working lol