During BlizzCon, 'Flux' from Diii.net sat down with Diablo 3 Lead Designer Jay Wilson who was on hand to answer questions about the upcoming Action-RPG. Topics included waypoints, autoparty, anti-griefing, player teleports, item info for stats/drops/quality, rares & uniques info, difficulty modes and more. He also goes into some detail on why they decided to remove assignable attributes, and how important it is to avoid having "hot-spots" that gives the most efficient experience, and letting people play however or wherever they want. Another interesting topic that he delves deeper into is the new runes system, and how they improve spells.
From the classic RPG to its mobile adaptation, let's rank every Diablo game from worst to best.
Finally some love for diablo 3, I completely agree with its placing! Very nice coop on the ps3 back in the day, but solo was a good grind as well, very enjoyable.
The only thing that irked me was buying the complete or ultimate edition or whatever and suddenly introducing a dlc that's not included.
Diablo 3 > Diablo 2. I tried D2 after playing D3 many times and didn't like that nearly as much as 3.
A legendary Diablo speedrun stood for 15 years—until hackers proved it was fake after testing 2.2 billion dungeon layouts. Here’s what happened!
VideoGamer sits down with Diablo creator David Brevik to discuss his storied career from the 1980s to the modern year.
Excellent interview, gotta love the last 3 questions
I love the t-shirt
nice
Diablo III: Only slightly inferior to girls - I'm honestly waiting for Blizzard to use this slogan, it rocks.
The itemisation sounds slightly WoW-ish though, perhaps a concern.
Personally, I'm a bit negative towards the auto-assigned stats. They could just have it resettable, so people still can customize if they want to. Sure, majority of stat tweaking will be items, like wow, but there is no reason to disallow it, if it ISN'T a way to screw yourself over, as he say.