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400°

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard Rendering on PS4 Pro

Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.

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LavaLampGoo2660d ago

Whatever they do it's hard to argue looking at the results

DarkVoyager2660d ago (Edited 2660d ago )

Agreed. Shadow of the Colossus is one of the best looking games I’ve played on PS4 Pro. It’s up there with Horizon Zero Dawn If not better at times.

Obscure_Observer2660d ago

@DarkVoyager

"Shadow of the Colossus is one of the best looking games I’ve played on PS4 Pro. It’s up there with Horizon Zero Dawn If not better at times."

Please. 1440p? Really? To this day GG has the best looking enhanced game on PS4 Pro by a large marging! Checkerboard 4K > Native 1440P! Period!

Wasabi2660d ago

@Dark

"It’s up there with Horizon Zero Dawn If not better at times."

That's a strong shout.

There's no doubting SotC is a beautiful looking game, but from a technical perspective Zero Dawn is on another level.

2659d ago
2660d ago Replies(1)
SuperSonic912660d ago

The original PS2 engine and the Bluepoint Engine running simultaneously in sync?
What is this wizardry!?

Firebird3602660d ago

This game looks incredible no doubt. But I can't help but say it's alot to do with how lifeless the world is. Other games have alot going on in them. This game not so much.

Hungryalpaca2658d ago

The world being lifeless is part of the game. If it was filled with shit it would defeat the purpose.

+ Show (1) more replyLast reply 2658d ago
KaiPow2660d ago

If only the PS4 Pro supported 1440p as a standard resolution.

blitz06232660d ago

??? it supports 4K of course it supports anything lower. It's just up to the developers to give that option

Alexious2660d ago

You haven't understood his statement. With PS4 Pro you can only select 1080P or 4K resolution. In case you've got a 1440P monitor, you're forced down to 1080P, whereas Xbox One X now natively supports 1440P resolution.

2659d ago
ILostMyMind2660d ago

Do you have a TV with this resolution?

Eldyraen2660d ago

Monitors are hugely popular for some gamers, and many fit Pro’s 1440p high end resolution which is just a perfect fit. TVs are not essential nowadays, and many competitive gamers play on monitors anyways (including a lot of competitions).

Sevir2660d ago

Yeah... I'm perfectly happy with my 60" Curved 4K HDR tv... Thanks

rainslacker2660d ago (Edited 2660d ago )

@Eldyraen

I wouldn't say they're hugely popular, but they do have a market for them.

In any case, there is nothing hardware wise that prevents the PS4 from outputting at that resolution. It can obviously render at it. It's just a firmware issue really. Hopefully Sony will get an update out that will enable it. Seems like a no-brainer to give the option, even if most people don't care about it much.

Would still be up to the dev to enable such a resolution if one wants it native at 1440, but I suppose the API can be adjusted not to checkerboard a native 1440 resolution up to 4K.

ILostMyMind2660d ago

@Eldyraen
Ok 😐, but I asked if KaiPow, the person who complains, has this TV. But since you described how important this output resolution is ... Do you have it? Just curious.

starchild2659d ago (Edited 2659d ago )

I prefer gaming monitors for my games, whether console or PC. I wish the PS4 Pro could output at my monitors native 1440p resolution.

@Sevir

Yeah, but you're also going to have much higher input lag and blurrier motion. Plus, I personally don't think games look good blown up that big. I have a 64" plasma and a 55" FALD LCD and both have great image quality, but I still don't prefer to play my games on them due to higher input lag and the fact that games have too many graphical issues (pop-in, aliasing, texture shimmering, low quality LODs, etc) and these become too glaringly obvious when blown up to larger screen sizes. For these reasons I prefer faster gaming monitors in the 27" to 35" size range.

Hungryalpaca2658d ago (Edited 2658d ago )

No but my monitor is 1440p 165/hz with gsync and a 1ms response time. Gives you a major edge with next to no input lag.

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Eonjay2660d ago

Guys watch the DF video. Calling it 1440p is underselling it because it delivers a 4k image so a 1440p support would be going backwards. The whole article takes the devs comment out of context. And they don't use a 1440 frame buffer. They use a technique called temporal reprojection and a 4k frame buffer.

ccgr2660d ago

Looks gorgeous, been meaning to pick up the Shadow of the Colossus remake

Hardiman2660d ago

It's amazing and even though I beat the PS2 and PS3 versions I've done two play throughs with the Remake. It is absolutely stunning and I just love exploring the world!

SuperSonic912660d ago

Great! I just platinumed SotC this morning and what a journey. The only thing left to do os get all 79 relics and the Sword of Dormin.
So much replay value following Nomad Colossus' footsteps.

SuperSonic912660d ago

Please do. Just remember: boss fights are puzzles created with "open non-linear design" approach. There are many ways to figure out how to beat a colossus. Don't watch Youtube videos. Use all available controls, weapons and gameplay mechanics to solve the boss puzzles.
Experiment with all of them. Mix and match techniqies. Use the immediate environment. Its more rewarding to find the ways by yourself and you'll appreciate the genius of Team Ico. You will know why Bluepoint Games say the game is "still unmatched to this day".

Wasabi2660d ago

@ccgr

I agree,

I think the games artistic design goes a long way to making the game so beautifully immersive.

I always think of SotC as a game you "feel" as much as play.

tmisellati2660d ago

can some one please explain what the heck is temporal injection ?
i am playing the game these days ant it looks incredible !!

Darkwatchman2660d ago (Edited 2660d ago )

It’s kind of a similar thing to checkerboard rendering. It uses information from previous frame and “injects” them into the current frame to resolve a higher pixel count. That’s how I understand it.

MegaMohsi2660d ago

Yeah this temporal injection thing looks incredible in Ratchet and Clank.

Sevir2660d ago

It's taking a temporal Resolution from the previous frame and and injecting them into the new frames image, while jittering the pixel count to a higher resolution... It can be done at 1080p 1440p or 1800p to resolve at 2160p when using a 4k frame buffer... This is what Insomniac has used on both Ratchet and Clank and Spider-Man...

The Technique was developed by Epic games and then used by Ubisoft for For Honor on PS4 and XBOX One X...

rainslacker2660d ago

It interpolates information from previous frames into the current frame to make a resolution higher than the actual frame being rendered.

zivtheawesome2659d ago

well, basically it uses information from previous frames in order to create a new frame at a high pixel count while using less calculations, but it was never fully explained by insomniac how does it work.

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ILostMyMind2660d ago

I thought temporal injection was checkerboarding.

rainslacker2660d ago (Edited 2660d ago )

Checkerboarding happens during the render process before the frame is output from the frame buffer. This is why checkerboarding is actually considered a native 4K output when that is the target resolution.

Checkerboarding itself changes pixels so they're no longer square individual units, but a set of pixels which is made up of the current rendered frame, then it uses a prior frame to help fill in gaps to speed up the render process so not every pixel has to be rendered every time.

Temporal injection happens after the render, checkerboarded or otherwise, after the checkerboard process is finished and the final frame is output to the frame buffer, to help clean up the image itself.

Temporal injection falls in line with the rendering process similar to the way anti-aliasing happens. Not part of the actual render, but a clean up of the frame after the render.

Technically, Temporal Injection does not have to be on a specific resolution to work, but it's effects on a 1080 or lower image is negligible, and other techniques are usually better suited to the task.....namely, just doing better renders during the pipeline.

MrZweistein2660d ago (Edited 2660d ago )

Your write up is actually not correct. CBR is not considered a native Output. The difference in methods is how they derive the missing pixels that are NOT rendered each frame to reach a 4K image. With CBR each frame draw calls don't draw to the full frame buffer (which would be native) but to a checkerboard pattern with half the pixels (hence the name), the other 50% of the pixels is extrapolated with data from the last frame, Temporal injection uses data from previous frames of a lower native resolution to extrapolate the 4K image.

MrZweistein2660d ago

Your write up is actually not correct. CBR is NOT considered as native Output. Both methods (CBR and TI) are not drawing the same amount of pixels compared to a native output! The difference in methods is how they derive the missing pixels that are NOT rendered each frame to reach a 4K image. With CBR draw calls don't draw to the full frame buffer (which would be native) but to a checkerboard pattern with less the pixels (hence the name), the rest of the pixels is extrapolated with data from the last frame (most common used implementation of CBR is a 50/50 split of pixels but you can go with any split you chose to), Temporal injection instead uses data from previous frames of a lower native resolution to extrapolate the 4K image.

rainslacker2659d ago

All that determines the native output is the resolution that is output from the frame buffer. That is when it will have post render processes attached to it, and those post render processes do their thinking a 4k image. That is on a purely technical definition, and how many pixels are rendered is moot.

Contextually speaking, people around here don't consider it native because it's not rendered pixel by pixel. But if you really look at what's happening, it is still producing a 4k image to output.

Checkerboarding doesn't have to be a render process, but it is in the ps4p.

The percentage of information extrapolated from the previous frame is up to the dev. It's not set in stone.

Temporal injection is a separate process...which was outlined in my op

2659d ago
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220°

Yoshida claims PS believes Xbox is their only competitor, truth is they don’t have one any more

Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.

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Terry_B4d ago

True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.

Knightofelemia4d ago

Xbox hasn't been a competitor since the XB360. Last generation and this generation Sony has been running circles around Xbox. As for Sony vs Nintendo Sony runs circles yes but I don't really see Nintendo as competition. Nintendo does their own thing and it works.

4d ago Replies(1)
Lightning774d ago

Details are important. Console sales yes. Overall games Xbox seems to be doing fairly well in that department.

LoveSpuds4d ago (Edited 4d ago )

MS were doing so well that they had to start selling their games on their main competitors system which in turn results in around 30% of each sale going to Sony as the platform holder.

I do think tjat MS' fortunes will improve now that they are actually selling games rather than giving them away for pennies on the dollar.

Something that occurs to me is that the more success MS published games have elsewhere, the more stark it will become that selling games is much more profitable than renting them. If that becomes highly noticable, I wonder what the shareholders (who ultimately run the show) will make of a service which has stagnated for years?

crazyCoconuts3d ago

PlayStation doesn't compete with third party games, they compete on consoles. They profit from third party games. If you're not comparing consoles there's no point in comparing.

drivxr4d ago

Console wars are over.

Eventually, everyone else will catch up to this fact.

attilayavuzer4d ago (Edited 4d ago )

I think it's all PS fans have left at this point. Console wars were always a competition for fourth place behind Nintendo, PC and mobile. If Xbox evaporates into a hybrid virtual platform, then PS will be perennially left in last place.

Christopher4d ago

Strange, I recall all those FCC documents and witness testimonies saying the exact opposite... Guess Microsoft doesn't know what it's talking about?

PanicMechanic4d ago (Edited 4d ago )

Great analysis. Just joking.

Pretending like companies give a f about where they “rank” against each other is just super retarded. This isn’t the World Cup.

Tell me, how does “PC” compete against a brand like PlayStation? It just doesn’t make sense at all. What you just said, is complete and utter nonsense

BlaqMagiq13d ago

I don't think PS cares about being in this so-called "last place" you came up with when they're making profits hand over fist.

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Destiny10804d ago

microsoft wanted to crush sony into dust and they had the money to do it, but with such weak leadership it was always going to fail

Reaper22_4d ago

Had the money? They still have the money but the industry has changed since xbox 360. Microsoft is the number one publisher in gaming. I'd hardly call that failing.

IRetrouk4d ago (Edited 4d ago )

The industry hasn't changed though, just ms, Microsoft was the no1 publisher for a month in december 2024, the actual no1 for fy2024 was tencent if game sales are all that's being counted.

Profchaos4d ago

Money doesn't mean you'll be successful large corporations have entered and failed before like Nec

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70°

Interview: Plants vs. Zombies Composer Talks Charm, Humor, and Musical Mayhem

Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.

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VenomUK5d ago

The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.

70°

'A Deluge' Baldur's Gate 3 Karlach Actor Samantha Béart Talks New and Upcoming Video Game Roles

Game Rant speaks with actor Samantha Béart about their new and upcoming video game roles in Tron: Catalyst, Fading Echo, and more.

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