260°

The 2001 Unreal Engine version of Duke Nukem Forever was 90% complete, had RPG and horror elements

DSOGaming writes: "Duke Nukem Forever was a huge disappointment for a lot of Duke Nukem fans. However, there was a version that impressed everyone back in 2001. That version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game. And according to Frederik Schreiber, VP at 3DRealms, that version is 90% complete."

Read Full Story >>
dsogaming.com
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community2663d ago
Changed: title, url
john22664d ago
2663d ago Replies(2)
diesoft2663d ago

You have no idea how much I wanted THAT version to come out. It STILL sounds great. Come on, guys, get it together and let's have it!

AnotherProGamer2663d ago

apparently a former developer wants to leak the game but is afraid to be sued by Randy Pitchford

diesoft2662d ago

Crazier things have happened. I mean, if you were there in the early 90's, did you EVER think you'd see Sonic and Mario even be on the same system, let alone the same game? Nothing has knocked our socks off with them yet but hey... it was a crazy dream and it happened.

But I hear ya. Maybe he can do a kickstarter or something that won't irritate people for the money. A rpg-lite duke nukem is exactly what I hoped that game would be and it turns out it pretty much was. That would've been a big deal back then. Good deal even now, considering the abortion DNF was.

FlyingFoxy2663d ago

Soldier of Fortune 2, one of my favorite early online FPS games from 2002.. Wish Raven would make a proper sequel.

NarooN2663d ago

I remember that game. Was tough as nails, although some of the difficulty was artificial as hell.

2662d ago
2663d ago
fastNslowww2663d ago

You can tell by the trailer that it was touched up, doubt the retail version would have had such facial detail shown in the trailer. Otherwise it did look pretty good.

Show all comments (16)
50°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

Read Full Story >>
wccftech.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community49m ago
Goodguy0119h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

120°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community9h ago
gigoran87h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

Read Full Story >>
videogamer.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community15h ago