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100°

Snakebyte PS4 Controller Launched in India for Rs. 2,990

Peripherals company Snakebyte has launched the Snakebyte Game:Pad 4 S for PlayStation 4. At a price of Rs. 2,990 (MRP) it’s the cheapest PS4 controller available. More so when you consider its Rs. 2,490 price tag on Amazon India right now.So if any want to buy this controller So they can buy at 2990.In comparison, Sony’s official PS4 controller, the DualShock 4 is priced at Rs. 4,990 (MRP) though available at around Rs. 3,500 to Rs. 3,800 offline.

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Surjit2693d ago

I am also Indian It was good News for Me Thanks N4g

50°

Absolutely Beautiful Sega Genesis Games

The three most beautiful sights in this world are: 1) your spouse on your wedding day 2) the birth of your first child 3) a walkthrough for Ecco the Dolphin in some long forgotten scrawl.

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Babadook733m ago

Have to install a few of these on my Apple TV.

80°

Nintendo Switch 2 Console review - Worthy Successor with Issues

"Nintendo Switch 2 is a safe and solid follow-up in many respects but it has its issues, including the Virtual Game Card system and an aging UI."

- Stuart Cullen, TechStomper

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Chilliersplash7h ago

Not sure what games you're playing to average 5 to 6 hours battery. Mariokart World and Zelda gets 2 and a half hours max.

gold_drake3h ago

not sure if its a successor or an upgrade.

and theres no way u get 5 hours.

100°

Even the Meta Quest can be an Xbox — Leaked images show an Xbox-branded Quest 3S

Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."

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mooreneco211d 7h ago (Edited 1d 7h ago )

Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!

OtterX1d 7h ago

It's like a rich kid who pays the smart kid to do his homework for him.

*Yea, such a shame about Beat Saber dropping Playstation support btw. :\

DivineHand12513h ago

Why would this deal with Xbox cause meta to end beat Saber support for the psvr2 when the game isn't even available on Xbox?

It is more likely that psvr2 is under performing and they feel it is time to end support. The psvr2 headset only sells whenever there is a sale to make it competitive with the meta headset.

OtterX1d 7h ago

The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!

Jin_Sakai1d 7h ago (Edited 1d 7h ago )

Good old fragmentation. Just what Xbox needed.

IRetrouk1d 7h ago

Looks nicer than the standard one

PapaBop1d 4h ago

This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.

Vits1d 1h ago (Edited 1d 1h ago )

Yeah, it's basically the same idea as the ROG Ally Xbox. Just a regular device that gives you access to the Xbox library and carries the brand, but nothing really special or groundbreaking beyond that. It’s not some custom Xbox hardware, just a repackage of existing tech with a logo and some software perks.

Now, when it comes to VR, Microsoft actually made a pretty serious attempt with something called Windows Mixed Reality. It wasn’t just a headset, they were aiming for an open ecosystem. They had APIs for developers, support baked into Windows, and even tools to convert regular desktop content into VR environments. On paper, it was a solid play. But it never caught on, third part support was half-baked and basically only Samsung headsets were worth anything. After about five years of trying to push it, they gave up and shelved the whole thing.

The bigger issue here is that VR just isn't ready for the mainstream. People love to hype it up, but at the end of the day, it’s a hard sell unless it’s cheap enough to feel like an impulse buy and even when you can do that, you need to support it with software. Making it a extremelly expensive segment for any company, just look at Meta, bleeding literal billions every years trying to get this stuff off the ground, and they are the market leaders.

OptimusDK7h ago

I don’t understand how people don’t understand that this is a huge consumer benefit. When I buy all these hardware component’s I can take my games with me. How many of us have not ended up buying the same game for handheld, vr and console not to mention pc. Stop the clear console war dogs and recognise this is good for consumers.