Let's take a look at the loot-based shooter that started it all and set the path for Destiny 2 and the Borderlands franchise.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Completely forgot about this game, wish someone would do another.
Well Hellgate London had it's moments, but .. well not for the long run.
I enjoyed it. Felt like it was underrated.
It's a shame Hellgate: London did so poorly. It was an interesting game, and well worth a sequel.
Never heard of it. What a shame :(