A look at the opening 50 minutes of Capcom’s just released Monster Hunter World on Xbox One X using the graphics preset. This favours better visuals at the expense of framerate and resolution.
MHHQ: Capcom insists on making Rathalos, the King of the Skies, a Monster Hunter mascot, but at this point, I believe he should step down.
He's been in most, if not all the games and is iconic to the series. I guess he can be considered the unofficial mascot but every game has its own unique monster as the poster boy.
MHHQ: A one of a kind action game that blends deliberate combat and comfy soundtrack, Monster Hunter is a series I never knew I wanted.
Because you had fun. I started Monster Hunter with my son on PSP 17 years ago. We put a ton of hours into the games since then. Never did I look back at any game I’ve sunk a lot of hours into and think, I might regret having all that fun.
TNS: Monster Hunter's previous games put the bar high, but Monster Hunter Wilds will bring big differences for every mechanic.
lol, that lower lip in the preview thumb for the video
I went with the frame rate setting. Yup, the overall visuals take a hit, but everything moves better. It ain’t 60fps, but it’s noticibly better. The resolution setting looks the cleanest but has stuttering and frame drops and the graphics setting both moved and looked like shit. So, frame rate wins.
I'm really not a fan of the disappearing/transparent foliage that games like this one, Uncharted 4 and The Witcher 3 employ. It detracts from the sense of solidity and believability of the world. I much prefer the way games like Rise of the Tomb Raider and Horizon handle it.
nice,.. it even works on a dead console,.. good job Capcom.
This game engines is Ps2 level. Great game but the graphic engine has to go