220°

Cloudgine is joining Epic Games, but where does that leave Crackdown 3?

Cloudgine, who's technology powers Crackdown 3's cloud-based destruction physics, is jumping across to Epic Games. Will this impact Crackdown 3? Apparently not!

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gangsta_red2705d ago

Good luck to these guys. You would think MS would have picked them up seeing as how they were banking on these guys for so long a few years ago.

Hopefully Epic puts these guys to good use.

ShottyatLaw2705d ago

Hopefully it helps the tech spread to a greater number of games and platforms. At least then we might stop hearing all the naysayers downplaying the potential of cloud compute.

Rude-ro2703d ago

The nay sayers are still correct when it comes to sales pitch Microsoft used.
It is not going to make the Xbox one 4x more powerful nor allow it to do 4K gaming.
Cloud gaming was never argued unless you are talking about those fanatixs that argued it was going to do what Microsoft said what it would do against those that knew that the current consoles were not going to do it.

BiggerBoss2703d ago (Edited 2703d ago )

It was years ago that Microsoft claimed the cloud would make the Xbox one more powerful than the PS4. Years. They've since released a more powerful console. Why do that if the cloud claims are true?

ShottyatLaw2703d ago

It goes beyond MS. Surely the power of the Google can help you understand.

Improving hardware doesn't mean cloud compute isn't coming.

If you don't believe me, go ask the finance guy at Epic who just cut a check for Cloudgine.

Eonjay2703d ago

Well, more than likely, Epic will assimilate their cloud tech into their own engine. Maybe they are done with Crackdown and an release date announcement is incoming from Microsoft.

TheCommentator2703d ago

That seems about right. I remember MS saying a while back that anyone interested in Cloudgine could use it when it was finished, but that Crackdown just happened to be the title that was pioneering the tech. Epic will do amazing things by having this tech incorporated into UE4.

morganfell2703d ago (Edited 2703d ago )

Finished?

And we have seen what from Crackdown? Their involvement isn't to create cloud computing tech and then leave. That sort of work is going to require engineering at every step of the game development and beyond. To suggest they are through is to state the game is done and enough so that there will never be any need for patches - because they would need to be involved heavily in that matter as well.

Think about it. No major online multiplayer stress test with 10K people and the company that would be needed to adjust data flow and alter code, engineer adaptive changes etc as needed has left the building.

Quite frankly it looks more like the cloud compute part of Crackdown 3 is done...as in dead and dropped from the game.

crazyCoconuts2703d ago

[puts on tin foil hat] MS just needed cloud computing to combat the criticisms of XB1 during resolutiongate days. With XB1X, MS doesn't need the cloud computing smoke screen anymore [removes tin foil hat]

PhoenixUp2705d ago

Crackdown 3’s hype is more based on the tech behind it rather than the game’s own merits

Gh05t2703d ago

What Crackdown 3 hype? We have heard nothing but bad things about this game since last E3, GFX suck, Game Delayed, Game didnt play super well, The people who did hands on where less than thrilled, etc...

Or are you overstating a few peoples excitement and enjoyment as overall game hype because if you really had to put a scale for positive or negative "news" about this game could you honestly tell me it would fall to the positive side?

BiggerBoss2703d ago

"We have heard nothing but bad things about this game since last E3, GFX suck, Game Delayed, Game didnt play super well"

Maybe because it was announced in 2014, still hasn't released, and doesn't even look that good.

Gh05t2702d ago (Edited 2702d ago )

@BiggerBoss

I am not defending it, I am not saying it doesnt deserve it. I am asking where people are hearing "HYPE" about it. Where is this imaginary HYPE that was referenced because I dont see anyone hyping this game in the last year?

PhoenixUp2702d ago

@ Ghost

Did you see how many people and sites got alarmed when Crackdown 3 got delayed?

If it didn’t have any hype there wouldn’t be hundreds of articles talking about such.

theXtReMe12704d ago

I love the idea behind this tech. Offload compute tasks, like AI and physics, to cloud based server farms. Though, Id like to see them allow it to use a persons home computers for these tasks, also. It would certainly help eliminate any lag caused by online issues. Imagine your iPad, phone and home computer working together with your Xbox or PS4 to help power CPU intensive tasks and help with framerates. It would certainly put my new Threadripper 1950x's 16 cores(32 threads) to good use.

As is, as long as there arent any lag or connection issues online, Im excited for what it could bring to gaming.

Eonjay2703d ago

I think the immediate issue is that you have no way of establishing consistency among all players. Its an interesting concept no doubt though. Lets see what Epic does with it.

rainslacker2701d ago

MMO's have been doing this for years. It's not really anything new, it's just that it's being marketed as something new, and it's being used in new ways which don't really seem to be that desireable for actually making games because as GPU's become faster, GPU compute would likely be more practical. Cloud compute of this nature is more beneficial for online games, but as I said, they already use similar tech, and have for over 20 years now.

Cyborgg2703d ago (Edited 2703d ago )

Crackdown 3 needs all the luck it can get at this point. Hopefully the cloud saves it.

PhantomS422703d ago

Games Pass will definitely get people playing. If only to see how it turned out.

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70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

YourMommySpoils2h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please

350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai2d ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot2d ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK2d ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack2d ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro2d ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv722d ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro2d ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 23h ago

$10 says it'll have the stolen artwork on it lolol

dveio2d ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto2d ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack2d ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

2d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused7d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.