Geoff Zanelli, the composer for Star Citizen's single-player campaign Squadron 42, talks about the process of scoring the game.
Cloud Imperium Games released another extensive video about its space simulator Star Citizen, focusing on upcoming engineering gameplay.
Alpha 4.0 lol . Sounds great you guys, biggest scam in gaming history . Now releasing 2056
If Diddy can get caught... there's still hope for the developers of star citizen to be brought to justice.
I remember when people were worried about their system being able to run this game in 2014.
Reqs: Windows 8, DirectX 11.1, Quad core CPU, 16 gb RAM.
With the rate money is coming they’ll never do a full release, because that means they have to justify their product’s quality. This way even if the product’s an abomination they just have to say “it’s still a work in progress”.
The only way to get them to release it is for whoever’s stupid enough to still give them money to stop.
Zelnick and Slatoff have received a $25m bonus for their management fund after sacking 550 people from Take Two Interactive.
I really don't even think CEO's should get bonuses. If I were a CEO and I made millions, I would like to think I wouldn't. Or if I had to legally, I would maybe find a way to disperse among the lower tier employees. Take my bonus and turn it into stocks to disperse out to those employees evenly.
CEO's work for shareholders and are shareholders they also rely on share price to receive their multimillion dollar paydays and they will happily fire thousands to protect shares. CEO's are there to extract the most value out of a company and give it to the wealthy few.
That is so god damn fucked up!! Unfortunately...I know damn well I will be still buying their games but shit like this should seriously have some sort of repercussion of some sort. 550 people get their lives totally up-ended and the leadership get a bonus on top of an already high salary. 25M could set those 550 people up with an annual salary each of $45,000. Depending on where you live, that is a very livable salary even...
"It took one trailer for your average Joe Shmoe gamer to know the fate of Concord. Meanwhile, Hulst was at the helm of its development thinking it was about to be "the future of PlayStation." The level of disconnect is tremendous. This isn't just a catastrophically expensive mistake from Hulst, it is an embarrassing one that raises serious questions about whether he is fit for the role he had, let alone the role has has been promoted to. Hulst and co. get paid untold millions to make the exact calls that just cost Sony half-a-billion dollars when they could have gotten a better counsel from the YouTube comments section. Suffice to say, Hulst and any other PlayStation leadership involved in this disaster have serious questions to answer.
'It took one trailer for your average Joe Shmoe gamer to know the fate of Concord.'.
I wonder if the author bought up a load of physical copies and themed controllers in advance of the game being pulled, seen as they have such foresight.
A bit exaggerative. Half a billion? First we went from 200 million, then 400 million, and now its 500 million? In 3 days some blogger is going to claim Concord cost 700 million!
Yes, the game was clearly not going to succeed, nearly everyone knew this in advance, but if Hulst learns his lesson, and focuses on quality single player adventures (additional multiplayer modes are fine too!), then we're okay. If he doesn't learn, then he needs to get the boot.
This is a make-or-break moment for us to believe in him, don't screw it up. The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope.