Eurogamer's Robert Purchese writes : Star Citizen is a bit like an Instagram account: what you see looks amazing but the reality is hollow. As it stands, at major milestone alpha 3.0, Star Citizen does not convince as a game. But as a picture-postcard-maker - as a demonstration of technology - it's virtually peerless.
Cloud Imperium Games revealed the dates and details about one of the most relevant annual events in Star Citizen, Invictus Launch Week 2955.
Cloud Imperium Games released an extensive video focusing on the storytelling included in the growing space simulator Star Citizen.
Today, Cloud Imperium Games launched a new Free Fly event for its space sim Star Citizen, making the game free-to-play for a limited time.
This game seems to be entering permanent perpetuity...after all these years it feels like a shell of a game it was promised to be. At this point one has to wonder if the people responsible for keeping this logistical nightmare going end up giving up on it and it simply falls apart leaving all those people who backed it up hanging.
I've read multiple opinions on Alpha 3.0 and they all reach the same consensus; the game feels like it has many many years left until its final version.
It was stated several times that this is not a game but a simulator.
I believe they now desperately need the money. I think they blew through most of their budget already getting a new company together spread across 6 international locations, hiring people, paying for the best tech, squandering money on big actors, etc etc. Now they have to start making a game like everyone else and the fight where it matters, in the trenches, is not going well for them. In the end this will go down as the most expensive flop in the history of gaming and they are beginning to realize this thing could fail massively. Their only hope is to have enough money to walk away from gaming and hide.
This game is a victim of scope creep. I feel bad for anyone who invested in it.
Most expensive tech demo ever made.