Microsoft’s had the worst luck as far as their first party initiatives go this generation- multiple of their anticipated games in development have had troubles and met with cancellations, such as Scalebound and Fable Legends, their major first party franchises are beginning to feel tired and losing their selling power in the market, such as with Halo or Gears, and their new efforts have all failed to stick- such as Quantum Break and Sunset Overdrive.
Druckmann claims the tech could 'push the boundaries of storytelling in games.'
I’m more interested in what else he said.
“Neil Druckmann says new Naughty Dog title could ‘redefine mainstream perceptions of gaming’
He also said it has "ethical issues we need to address" but of course that doesn't get the clicks.
I’m all for it. Cuts the time to make a game. Look, Hellblade 2 took 5 years to make, if AI can do that in half the time, as a consumer, I support it.
CD Projekt RED and Yigsoft have launched The Witcher 3 REDkit on PC. We interviewed both studios to discuss the release of these mod tools.
Take-Two Interactive CEO Strauss Zelnick joins 'Money Movers' to discuss the company's quarterly earnings results, how confident Zelnick is in the guidance for fall 2025, and much more.
This is why I really think MS need to have more faith on SP games. It’s not about freaking logic that Gaas is a future. It’s about something that is so important for many people who adores SP games. If Gaas is the main future of gaming, then it would be unbalanced. Online gaming is fun, but not everyone have their taste on it. Often time, people prefer play game on their own without being interfered. Digital isn’t the future. Because not everyone have a strong internet connection. For me, Physical and Digital Games are need to coexist.
As long we have the Xbox One X,power is our first priority. Gaming is a secondary concern.
We should be glad Microsoft is leading the 4K path first and multiplatform games are there too.
" their major first party franchises are beginning to feel tired and losing their selling power in the market, such as with Halo or Gears, and their new efforts have all failed to stick- such as Quantum Break and Sunset Overdrive."
TRUTH. And in the case of Sunset Overdrive (81 on metacritic), they could at least made a sequel for the fans who bought it. Everything doesn't have to sell 5 million out the gate to be a success over time. You build and build and allow it to grow over time...even 10 years, if it's actually quality with each release with a growing fanbase. One day, it might have a big audience. MS are just quitters. Buy our game right now or we will cancel it....crazy! That tells me you don't actually CARE about making good games, just the sales.
@UCForce
I think they have to start small and work there way up. Create Single player games like Tacoma, The Last Stand, Ori and Blind Forest, State of Decay, Cuphead, Ashen. Try to create Single Player narrative driven games with Xbox 360 graphics smaller budgets and depending on how they are received help them grown into bigger sequels. Xbox One has RYSE, Sunset Overdrive, D4, Quantum Break and Recore. While I believe they did well. They weren't commercial successful games. If they can go the route of Ninja theory and incubate solid narrative driven games with smaller budgets like Hellblade that would be fantastic for Xbox One library.
"their major first party franchises are beginning to feel tired and losing their selling power in the market, such as with Halo or Gears"
Well that's what happens when you rely on them all the time without mixing it up.
Uncharted was peaking...they changed IP to the Last of Us
Killzone was getting a little stale...they started working on Horizon Zero Dawn
LittleBigPlanet was getting too restricted...they moved onto Dreams
God of War was getting samey...they changed tone, direction and setting to keep it as fresh as they could
Infamous was loosing steam...they are making Ghost of Tsushima
You get the point...dosen't mean those old games won't come back but you need to mix it up.