This should come as no surprise, but there is another cap in Destiny 2 that Reddit users have discovered. This time, it's for glimmer.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Sigh another one Bungie oh boy revolution
That explains why it takes an obscene amount of time to get Glimmer. Even with a Ghost w/ 10% bonus on planet. They truly find every and any way to screw us players in Destiny. Since we don't have the content and depth what can we do to trick players into feeling they need to play more? I know, let's cap everything.
Though I will say, the experience distribution was previously better. You could get all 3 bright engrams with the weekly boost incredibly fast. Now I have to do 3-4x as much just to get the 3 bright engrams with the weekly boost. Any given week I get far less bright engrams than I use to. I have to play A LOT more to get the bright engrams I use to.
This isn't new - it's literally carried over from the first Destiny - exactly the same.
My glimmer is practically always maxed out its pretty much useless
Eff glimmer