Why Sparking Controversy Doesn't Work as Intended.

One thing the opponents of these games fail to take into account, is that sparking controversy doesn't have the effect they desire.

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Hardiman2179d ago (Edited 2179d ago )

Not at all and all the hoopla didn't dissuade me in the slightest. Seeing opinion piece after opinion piece saying how terrible it was did get in my nerves!

I find it hilarious that the woman protesting the game thinks you get points if the girl die. Maybe she should research Quantic Dream and the games they've released.

SavageKuma2179d ago

After reading your article I do believe that people interpret things wrong. As you stated with the woman believing the guy was the abuser. I find that making a game believable and have you build a connection is great story writing like Beyond two Souls or in certain cases Max Payne. Putting us in a controversial situation to either save or let someone go drives us as gamers. That's why I am looking forward to the story of God of War since now he has a kid with him I want to see where that goes.

BenjaMan642179d ago

"There is only one thing in life worse than being talked about, and that is not being talked about." - Oscar Wilde
Controversies can be powerful, free publicity.

bluefox7552178d ago (Edited 2178d ago )

The thing about these so-called controversies, is that they don't exist in the real world. The vast majority of regular people are not outraged or upset in the slightest. They're ginned up by gaming "journalists" who live in an ideological bubble.

toddybad2178d ago

I thought it was one of the greatest game trailors ever produced.

Dealing with difficulty issues is a positive. Hiding away from them does not help anybody.

Chaosdreams2178d ago

I felt an instant emotional connection. "I need to save that little girl" & "Come on. You can do it android/robot lady, save the day." That's what went through my mind.

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Detroit: Become Human has sold more than 8 million copies

Quantic Dream has sent Gamereactor a press release stating that Detroit: Become Human now has sold more than 2,5 million copies on PC, making it surpass 8 million across all platforms.

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Nerdmaster313d ago

That's great. Quantic Dream took everything they learned from their past games and built the most refined, coherent and interesting game and story yet. I even bought it on both PS4 and PC.

Seraphim313d ago

I preferred Beyond Two Souls. Still, Detroit was an exceptional experience just like Heavy Rain. Definitely happy to see the game has sold well over the years.

Fist4achin313d ago

Beyond was outstanding. Their other games were great, but BTS was my favorite so far.

CrimsonIdol313d ago (Edited 313d ago )

It took them nearly 5 years to accomplish that compared to a game that's just come out. Willing to bet a majority of those sales were heavily discounted too. Quantic Dream games were always heavily spruiked by Sony as exclusive graphical showpieces for the Playstation, so I'm sure that helped out too.

For reference the original Dead Space sold 2 Million over its lifetime, so some new IP from a new studio approaching that in its first year or so really isn't that bad.

sagapo313d ago

Great game, really enjoyed this one.

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Best Player Decision-Based Games You Should Check Out

Interested in learning more info about player decision-based video games? This compounded list of games offers some of the best choices.

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Detroit: Become Human Surpasses 6.5 Million Units Sold

PSU writes: "Detroit: Become Human has surpassed 6.5 million units sold, between both PS4 and PC, after hitting the six million mark last July."

NecrumOddBoy618d ago (Edited 618d ago )

Nice. This is a must play and by far the best of QD’s titles (although I have huge love for Heavy Rain).