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600°

Hellblade Final Dev Diary – The Launch

Fran Mead writes: " It is 3 months since the launch of Hellblade: Senua’s Sacrifice and today we are happy to be sharing the final development diary in our 30 video series. In the diary we discuss how the Independent AAA model has turned from experiment into proven model, detailing key numbers from Hellblade’s launch:

* Over 75k pre-orders across PC and PS4 before launch.
* 250K units sold in the first week at $29.99.
* Over $13m in revenue generated in 3 months.
* 500k units sold in 3 months, which puts the project beyond breakeven and into profit. Our prediction was to be at this point in 6 months from release.
* Development took 3 years and with an average team size of 20.
* Game sold as digital-only."

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http://www.hellblade.com/hellblade-final-dev-diary-the-launch/
Abriael2768d ago WhoDisagree(0)Agree(0)
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Community2770d ago
UltraNova2770d ago

They can add 1 more, I'm buying it finally.

NewMonday2770d ago (Edited 2770d ago )

a publisher would have taken 4 million of that, but since its self published it all goes to devs.

4 million can pay 40 developers a full years work, this is not small

DarXyde2770d ago

Just be aware that the game is an acquired taste.

I personally didn't care for it as a game, but I thought it did a fascinating job of exploring mental illness. If you play the way it's recommended (using binaural headphones), you will begin to feel yourself going slightly mad. It's genuinely interesting. Gameplay is polished and it runs very well, but I don't know. It just wasn't my cup of tea.

So, in short you may or may not really like the gameplay, but the way it explores mental illness is intriguing and at times scary.

My two cents.

UltraNova2770d ago

Darxyde

I will be playing it with my 7.1 surround TXH/Dolby certified heatset thanks.

DarXyde2770d ago

Then I'd say it promises to be quite an experience.

Enjoy, mate.

BLow2770d ago

Yes I almost forgot about the game. I was waiting until I got my new TV. Now I need to pick this one up. Love Ninja Theory games.

Babadook72769d ago (Edited 2769d ago )

Great game. So sales are split evenly pc and PS4

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Obscure_Observer2770d ago (Edited 2770d ago )

So it only sell 250k on Playstation 4 after 3 months? So much for "we care for single player games". Gamers should put their money where their mouth is. Congrats to Ninja Theory, though. Hellblade is a great game which deserves more recognition.

I´m sure they will get their GOTY prize this year.

MrVux0002770d ago

Have you considered that game being digital only might be a deal breaker for some people?

I for one prefer buying retail game versions rather than digital, as do a great number of people on both Playstation and Xbox.

P_Bomb2770d ago

@obscure
I platinumed it. What more d’ya want?

2770d ago
Damthatsword2770d ago

This game wasn't meant to sell that much to begin with. Did you suddenly forget the many single player games this year that sold millions upon millions? Let's be real man.

moegooner882770d ago

Game also sold 250k on Steam, which has double the install base of PS4. A testimony to how well PS4 owners support SP games. Thanks for proving this with your comment.

UCForce2770d ago (Edited 2770d ago )

The thing is that you are blinded about this. Ninja Theory never think their game to be sold that a lot in first place. But 500.000 units are still a lot for NT. Horizon Zero Dawn sold about 2.6 million units alone. Hellblade is digital only, so I do hope they will have physical release. One more thing, 250.000 PC + 250.000 PS4 = 500.000 units.

Obscure_Observer2770d ago

@UCForce

"Horizon Zero Dawn sold about 2.6 million units alone."

That´s only retail.

2770d ago
aaronaton2770d ago

I wanted Heavenly Sword II for starters.._

BLow2770d ago

This game didn't really get heavy marketing so this is fine. Way to downplay the news. This is great for a small studio.

DarXyde2770d ago

Did you see the commercial?

Me neither. Probably something to do with the limited exposure it got prior to release.

Sevir2770d ago

They are ahead of estimates by 3 months. I'd say we've done a pretty good job supporting them.. 3 months to profitability across two platforms.. they have paid back the investors who helped them fund this.

It probably didn't sell as much because people still give them crap for DmC... Even though that game is a thoroughly enjoyable and entertaining experience!

Just shows the AAA game space is make or break. That game is polished and well made, but a ravenous fanbase squandered any chance of them being trusted. Which is a shame because there were fans who said they'd never touch a Ninja Theory game after DmC.

Hellblade should sell more. And it will in time but it's just a shame people spite them for a game that's really good

Veneno2770d ago

You think you can go from trashing the game and then congratulating the dev in the same sentence? Screw you !

fenome2770d ago (Edited 2770d ago )

Half the total sales were on PS4, it was pretty split even, so I fail to see your point. Regardless, the developers are happy with it as they weren't expecting to sell that many copies for 6 months, let alone 3.

How about we just be happy for them without the bullshit?

I bought it, did you?

Edit:
Nevermind, I shouldn't even have wasted my breath you're just "concern" trolling.

WelkinCole2770d ago

You are a sad little person

notachance2769d ago

uh, that's exactly why many games steer clear from XB1

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UCForce2770d ago

Well, that’s freaking good new.

Alexious2770d ago

Indeed. These developers were always underrated (yes, that includes DmC).

Diffraction_Fos2770d ago

I agree, except for the DmC part. They should never have touched it. They should've known something was amiss when Crapcom approached them with the concept of "surprise us, shock us". It wasn't going to go down well with consumers when the IP owners themselves don't even know what the hell they want to do with it.

FernDiggidy2770d ago

As a fan of DMC, I enjoyed DmC a ton. I don't understand the hate.

Damthatsword2770d ago (Edited 2770d ago )

Disagreed with the dmc part. I Found that game to be pretty bad in dmc standard.

TheOttomatic912770d ago (Edited 2770d ago )

@Alexious I thought DmC was trash not because the combat wasn't as good as the OG series but because it was clear NT were limited with what they could do with the story and characters.

Eidolon2769d ago (Edited 2769d ago )

I thought DmC: Devil May Cry was a good game, but maybe not a good DMC game, don't know if to hold them accountable, or Capcom.

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KaiPow2770d ago

What a well deserved win for the studio!

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80°

Hellblade: Senua's Sacrifice Review | What's It Like In 2024?

Admittedly, Hellblade: Senua's Saga is far from perfect and won't be a game for everyone, but now with a multitude of accessibility options it has made itself much more palatable for a wider audience, and with constant sale prices between $2-$4, Hellblade: Senua's Saga is too good to pass up for a unique experience that has stood the test of time and will do so once more with its even more robust and epic sequel.

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game is too old for a new review, it should go under opinion so the score is not aggregated in with release reviews. and also means no site name in title
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jwillj2k4280d ago

The only thing epic about this “game” is how longnit took to make.

90sGamingWasBetter280d ago

The Hellblade games looked nice but they were essentially walking simulators with a minimal amount of combat tracked on.

70°

Top 10 Games Dealing with Mental Health Issues

Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.

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160°

Senua’s Saga: Hellblade II – Check Out the Minimum PC System Requirements

Senua’s Saga: Hellblade II, the much awaited sequel to the award-winning Hellblade: Senua’s Sacrifice, arrives on May 21st. With under three weeks left until the launch, the developers from Ninja Theory have shared the game's

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PrinceOfAnger417d ago

Waiting to see what the "Recommended" spec be like!

Skuletor417d ago

Waiting to see if "Minimum" spec targets 30fps 😂

PassNextquestion417d ago

It's my understanding that the frame rate is unlocked on the pc version

Skuletor416d ago

@PassNextquestion
I've seen Ubisoft have PC specs that have targeted 30fps before.

PassNextquestion417d ago (Edited 417d ago )

Why the heck do you need Windows 11 to run the game? I remember there was a ssd feature locked to windows 11 not sure if that's still the case and if that's the reason.. direct storage I believe it is called

DivineHand125416d ago

If those are the minimum specs on PC then why can't the series x do more than 30 fps? Did they intentionally lock it to 30 fps when higher frame rates are possible?

PassNextquestion416d ago

Maybe they didn't want to compromise on the graphics

DarXyde416d ago

Very probable, but I can't really believe that when literally, the Series S ensures that they do.

I kind of think they just want to make it 30fps now to make an update later to keep people "on the hook" or give game pass subs something to look forward to with this game later on.

Personally, I think this game can push at least 45fps, but that's just my opinion. I don't really see a game this short being announced before TLOU2 launched, only to come out *now* and they haven't gotten those frames up.

RedDeadLB416d ago

Probably because they wanted better fidelity and that is probably too demanding for the XSX to push a stable 60fps on. Judging how most games are these days, the performance difference between low to high is sometimes not enough to target double the framerate. A locked, smooth 30fps i better than an unstable 60, even though it feels like picking between two turds.